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PostProcessing/GLSL: Clear alpha to 1.0
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@ -185,7 +185,7 @@ GPUDevice::PresentResult PostProcessing::GLSLShader::Apply(GPUTexture* input_col
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else
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{
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g_gpu_device->SetRenderTargets(&final_target, 1, nullptr);
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g_gpu_device->ClearRenderTarget(final_target, 0); // TODO: Could use an invalidate here too.
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g_gpu_device->ClearRenderTarget(final_target, GPUDevice::DEFAULT_CLEAR_COLOR); // TODO: Could use an invalidate here too.
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}
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g_gpu_device->SetPipeline(m_pipeline.get());
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