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GPU: Fix incorrect PAR with overscan cropping
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@ -695,13 +695,16 @@ float GPU::ComputeAspectRatioCorrection() const
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const CRTCState& cs = m_crtc_state;
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float relative_width = static_cast<float>(cs.horizontal_visible_end - cs.horizontal_visible_start);
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float relative_height = static_cast<float>(cs.vertical_visible_end - cs.vertical_visible_start);
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if (relative_width <= 0 || relative_height <= 0 || g_settings.display_aspect_ratio == DisplayAspectRatio::PAR1_1 ||
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g_settings.display_crop_mode == DisplayCropMode::OverscanUncorrected ||
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g_settings.display_crop_mode == DisplayCropMode::BordersUncorrected)
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{
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if (relative_width <= 0 || relative_height <= 0 || g_settings.display_aspect_ratio == DisplayAspectRatio::PAR1_1)
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return 1.0f;
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}
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// Apply aspect ratio correction for all borders, or overscan with altered display range.
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// That way if cropping is performed, the original aspect ratio is maintained.
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switch (g_settings.display_crop_mode)
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{
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case DisplayCropMode::Borders:
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case DisplayCropMode::None:
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{
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if (m_GPUSTAT.pal_mode)
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{
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relative_width /= static_cast<float>(PAL_HORIZONTAL_ACTIVE_END - PAL_HORIZONTAL_ACTIVE_START);
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@ -712,6 +715,30 @@ float GPU::ComputeAspectRatioCorrection() const
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relative_width /= static_cast<float>(NTSC_HORIZONTAL_ACTIVE_END - NTSC_HORIZONTAL_ACTIVE_START);
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relative_height /= static_cast<float>(NTSC_VERTICAL_ACTIVE_END - NTSC_VERTICAL_ACTIVE_START);
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}
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}
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break;
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case DisplayCropMode::Overscan:
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{
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if (m_GPUSTAT.pal_mode)
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{
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relative_width /= static_cast<float>(PAL_OVERSCAN_HORIZONTAL_ACTIVE_END - PAL_OVERSCAN_HORIZONTAL_ACTIVE_START);
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relative_height /= static_cast<float>(PAL_OVERSCAN_VERTICAL_ACTIVE_END - PAL_OVERSCAN_VERTICAL_ACTIVE_START);
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}
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else
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{
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relative_width /=
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static_cast<float>(NTSC_OVERSCAN_HORIZONTAL_ACTIVE_END - NTSC_OVERSCAN_HORIZONTAL_ACTIVE_START);
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relative_height /= static_cast<float>(NTSC_OVERSCAN_VERTICAL_ACTIVE_END - NTSC_OVERSCAN_VERTICAL_ACTIVE_START);
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}
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}
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break;
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case DisplayCropMode::OverscanUncorrected:
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case DisplayCropMode::BordersUncorrected:
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default:
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return 1.0f;
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}
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return (relative_width / relative_height);
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}
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