From 13233cc82e0adb931964f7ef118c72125a0f2eb1 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Thu, 24 Jul 2025 12:08:53 +1000 Subject: [PATCH] PostProcessing/GLSL: Fix compile error with interface blocks --- src/util/postprocessing_shader_glsl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/util/postprocessing_shader_glsl.cpp b/src/util/postprocessing_shader_glsl.cpp index 8ebd08d47..39f39a9ed 100644 --- a/src/util/postprocessing_shader_glsl.cpp +++ b/src/util/postprocessing_shader_glsl.cpp @@ -379,7 +379,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(co DeclareTexture(ss, "samp0", 0); if (m_use_glsl_interface_blocks) - ss << "layout(location = 0) in VertexData { vec2 v_tex0; }\n"; + ss << "layout(location = 0) in VertexData { vec2 v_tex0; };\n"; else ss << "layout(location = 0) in vec2 v_tex0;\n";