diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index 92fdec03c..4f203a99c 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -154899,6 +154899,8 @@ SLES-02886: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -154921,6 +154923,8 @@ SLES-02887: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -154943,6 +154947,8 @@ SLES-02888: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -154965,6 +154971,8 @@ SLES-02889: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -154987,6 +154995,8 @@ SLPM-86739: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. codes: - SLPM-86739 - SLPM-87163 @@ -155015,6 +155025,8 @@ SLES-02890: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -155040,6 +155052,8 @@ SLUS-00875: traits: - ForceRecompilerICache # Game is very timing sensitive. - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Neversoft Entertainment" @@ -155061,6 +155075,8 @@ SLES-03623: - DigitalController traits: - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Vicarious Visions" @@ -155082,6 +155098,8 @@ SLES-03625: - DigitalController traits: - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Vicarious Visions" @@ -155103,6 +155121,8 @@ SLPM-87073: - DigitalController traits: - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Success" developer: "Vicarious Visions" @@ -155127,6 +155147,8 @@ SLUS-01378: - DigitalController traits: - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Vicarious Visions" @@ -155148,6 +155170,8 @@ SLES-03624: - DigitalController traits: - ForcePGXPCPUMode # Reduces jitter slightly. + settings: + gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects. metadata: publisher: "Activision" developer: "Vicarious Visions"