Qt: Work around MacOS disc change menu bug

QActionGroup usage here was incorrect.
This commit is contained in:
Stenzek 2025-05-07 21:27:48 +10:00
parent b2dcf39f8b
commit 18c5608f7d
No known key found for this signature in database
3 changed files with 34 additions and 60 deletions

View File

@ -976,39 +976,6 @@ void MainWindow::populateSaveStateMenu(std::string_view game_serial, QMenu* menu
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), empty_serial, static_cast<s32>(slot));
}
void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group)
{
if (!s_system_valid)
return;
if (System::HasMediaSubImages())
{
const u32 count = System::GetMediaSubImageCount();
const u32 current = System::GetMediaSubImageIndex();
for (u32 i = 0; i < count; i++)
{
QAction* action = action_group->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i)));
action->setCheckable(true);
action->setChecked(i == current);
connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); });
menu->addAction(action);
}
}
else if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
{
auto lock = GameList::GetLock();
for (const auto& [title, glentry] : GameList::GetMatchingEntriesForSerial(entry->disc_set_serials))
{
QAction* action = action_group->addAction(QString::fromStdString(title));
QString path = QString::fromStdString(glentry->path);
action->setCheckable(true);
action->setChecked(path == s_current_game_path);
connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path, false, true); });
menu->addAction(action);
}
}
}
void MainWindow::onCheatsActionTriggered()
{
m_ui.menuCheats->exec(QCursor::pos());
@ -1020,12 +987,8 @@ void MainWindow::onCheatsMenuAboutToShow()
connect(m_ui.menuCheats->addAction(tr("Select Cheats...")), &QAction::triggered, this,
[this]() { openGamePropertiesForCurrentGame("Cheats"); });
m_ui.menuCheats->addSeparator();
populateCheatsMenu(m_ui.menuCheats);
}
void MainWindow::populateCheatsMenu(QMenu* menu)
{
Host::RunOnCPUThread([menu]() {
Host::RunOnCPUThread([menu = m_ui.menuCheats]() {
if (!System::IsValid())
return;
@ -1237,16 +1200,41 @@ void MainWindow::onChangeDiscFromDeviceActionTriggered()
void MainWindow::onChangeDiscMenuAboutToShow()
{
populateChangeDiscSubImageMenu(m_ui.menuChangeDisc, m_ui.actionGroupChangeDiscSubImages);
}
// clean up temporary menu items, they're owned by the QMenu so they get deleted here. the main QActions do not
m_ui.menuChangeDisc->clear();
void MainWindow::onChangeDiscMenuAboutToHide()
m_ui.menuChangeDisc->addAction(m_ui.actionChangeDiscFromFile);
m_ui.menuChangeDisc->addAction(m_ui.actionChangeDiscFromDevice);
m_ui.menuChangeDisc->addAction(m_ui.actionChangeDiscFromGameList);
m_ui.menuChangeDisc->addAction(m_ui.actionRemoveDisc);
m_ui.menuChangeDisc->addSeparator();
if (!s_system_valid)
return;
if (System::HasMediaSubImages())
{
for (QAction* action : m_ui.actionGroupChangeDiscSubImages->actions())
const u32 count = System::GetMediaSubImageCount();
const u32 current = System::GetMediaSubImageIndex();
for (u32 i = 0; i < count; i++)
{
m_ui.actionGroupChangeDiscSubImages->removeAction(action);
m_ui.menuChangeDisc->removeAction(action);
action->deleteLater();
QAction* action = m_ui.menuChangeDisc->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i)));
action->setCheckable(true);
action->setChecked(i == current);
connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); });
}
}
else if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
{
auto lock = GameList::GetLock();
for (const auto& [title, glentry] : GameList::GetMatchingEntriesForSerial(entry->disc_set_serials))
{
QAction* action = m_ui.menuChangeDisc->addAction(QString::fromStdString(title));
QString path = QString::fromStdString(glentry->path);
action->setCheckable(true);
action->setChecked(path == s_current_game_path);
connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path, false, true); });
}
}
}
@ -2029,7 +2017,6 @@ void MainWindow::connectSignals()
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);

View File

@ -169,7 +169,6 @@ private Q_SLOTS:
void onChangeDiscFromGameListActionTriggered();
void onChangeDiscFromDeviceActionTriggered();
void onChangeDiscMenuAboutToShow();
void onChangeDiscMenuAboutToHide();
void onLoadStateMenuAboutToShow();
void onSaveStateMenuAboutToShow();
void onCheatsActionTriggered();
@ -287,12 +286,6 @@ private:
void populateLoadStateMenu(std::string_view game_serial, QMenu* menu);
void populateSaveStateMenu(std::string_view game_serial, QMenu* menu);
/// Fills menu with the current playlist entries. The disc index is marked as checked.
void populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group);
/// Fills menu with the current cheat options.
void populateCheatsMenu(QMenu* menu);
const GameList::Entry* resolveDiscSetEntry(const GameList::Entry* entry,
std::unique_lock<std::recursive_mutex>& lock);
std::shared_ptr<SystemBootParameters> getSystemBootParameters(std::string file);

View File

@ -44,12 +44,6 @@
<property name="icon">
<iconset theme="disc-line"/>
</property>
<actiongroup name="actionGroupChangeDiscSubImages"/>
<addaction name="actionChangeDiscFromFile"/>
<addaction name="actionChangeDiscFromDevice"/>
<addaction name="actionChangeDiscFromGameList"/>
<addaction name="actionRemoveDisc"/>
<addaction name="separator"/>
</widget>
<widget class="QMenu" name="menuCheats">
<property name="title">