diff --git a/src/pse/gpu_hw.cpp b/src/pse/gpu_hw.cpp index a7c158672..d0b2df204 100644 --- a/src/pse/gpu_hw.cpp +++ b/src/pse/gpu_hw.cpp @@ -77,8 +77,8 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices) } // TODO: This should repeat the texcoords instead of stretching - const s32 pos_right = pos_left + (rectangle_width - 1); - const s32 pos_bottom = pos_top + (rectangle_height - 1); + const s32 pos_right = pos_left + rectangle_width; + const s32 pos_bottom = pos_top + rectangle_height; const u8 tex_right = static_cast(tex_left + (rectangle_width - 1)); const u8 tex_bottom = static_cast(tex_top + (rectangle_height - 1));