AnalogController: Fix flipped log message

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Stenzek 2025-07-13 15:26:11 +10:00
parent 7eb2b07e39
commit 1cad6389aa
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@ -333,16 +333,17 @@ void AnalogController::SetAnalogMode(bool enabled, bool show_message)
if (m_analog_mode == enabled)
return;
m_analog_mode = enabled;
INFO_LOG("Controller {} switched to {} mode.", m_index + 1u, m_analog_mode ? "analog" : "digital");
if (show_message)
{
Host::AddIconOSDMessage(
fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
enabled ? fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to analog mode."), m_index + 1u) :
fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to digital mode."), m_index + 1u));
m_analog_mode ? fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to analog mode."), m_index + 1u) :
fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to digital mode."), m_index + 1u),
Host::OSD_QUICK_DURATION);
}
m_analog_mode = enabled;
}
void AnalogController::ProcessAnalogModeToggle()
@ -355,7 +356,7 @@ void AnalogController::ProcessAnalogModeToggle()
TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
m_index + 1u),
5.0f);
Host::OSD_QUICK_DURATION);
}
else
{