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AnalogController: Fix flipped log message
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7eb2b07e39
commit
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@ -333,16 +333,17 @@ void AnalogController::SetAnalogMode(bool enabled, bool show_message)
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if (m_analog_mode == enabled)
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if (m_analog_mode == enabled)
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return;
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return;
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m_analog_mode = enabled;
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INFO_LOG("Controller {} switched to {} mode.", m_index + 1u, m_analog_mode ? "analog" : "digital");
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INFO_LOG("Controller {} switched to {} mode.", m_index + 1u, m_analog_mode ? "analog" : "digital");
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if (show_message)
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if (show_message)
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{
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{
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Host::AddIconOSDMessage(
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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enabled ? fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to analog mode."), m_index + 1u) :
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m_analog_mode ? fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to analog mode."), m_index + 1u) :
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fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to digital mode."), m_index + 1u));
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fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to digital mode."), m_index + 1u),
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Host::OSD_QUICK_DURATION);
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}
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}
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m_analog_mode = enabled;
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}
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}
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void AnalogController::ProcessAnalogModeToggle()
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void AnalogController::ProcessAnalogModeToggle()
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@ -355,7 +356,7 @@ void AnalogController::ProcessAnalogModeToggle()
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TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
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TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
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m_index + 1u),
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m_index + 1u),
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5.0f);
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Host::OSD_QUICK_DURATION);
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}
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}
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else
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else
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{
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{
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