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System: Merge system taints with state taints on load
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@ -2481,7 +2481,10 @@ bool System::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
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u32 state_taints = s_state.taints;
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u32 state_taints = s_state.taints;
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sw.DoEx(&state_taints, 75, static_cast<u32>(0));
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sw.DoEx(&state_taints, 75, static_cast<u32>(0));
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if (state_taints != s_state.taints) [[unlikely]]
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if (state_taints != s_state.taints) [[unlikely]]
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{
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WarnAboutStateTaints(state_taints);
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WarnAboutStateTaints(state_taints);
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s_state.taints |= state_taints;
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}
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sw.Do(&s_state.frame_number);
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sw.Do(&s_state.frame_number);
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sw.Do(&s_state.internal_frame_number);
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sw.Do(&s_state.internal_frame_number);
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