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FullscreenUI: Center achievement/leaderboard images
Fixes the placeholder image being stretched.
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@ -3008,7 +3008,8 @@ void Achievements::DrawAchievement(const rc_client_achievement_t* cheevo)
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GPUTexture* badge = ImGuiFullscreen::GetCachedTextureAsync(badge_path);
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if (badge)
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{
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ImGui::GetWindowDrawList()->AddImage(badge, bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
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const ImRect image_bb = ImGuiFullscreen::CenterImage(ImRect(bb.Min, bb.Min + image_size), badge);
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ImGui::GetWindowDrawList()->AddImage(badge, image_bb.Min, image_bb.Max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
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IM_COL32(255, 255, 255, 255));
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}
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}
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@ -3564,8 +3565,9 @@ void Achievements::DrawLeaderboardEntry(const rc_client_leaderboard_entry_t& ent
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}
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if (icon_tex)
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{
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ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(icon_tex), icon_bb.Min,
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icon_bb.Min + ImVec2(icon_size, icon_size));
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const ImRect fit_icon_bb =
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ImGuiFullscreen::CenterImage(ImRect(icon_bb.Min, icon_bb.Min + ImVec2(icon_size, icon_size)), icon_tex);
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ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(icon_tex), fit_icon_bb.Min, fit_icon_bb.Max);
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}
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const ImRect user_bb(ImVec2(text_start_x + column_spacing + icon_size, bb.Min.y), ImVec2(bb.Max.x, midpoint));
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