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Mini: Fix non-first game list refresh
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@ -1223,6 +1223,7 @@ void Host::RefreshGameListAsync(bool invalidate_cache)
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std::unique_lock lock(s_state.state_mutex);
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std::unique_lock lock(s_state.state_mutex);
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delete s_state.game_list_refresh_progress;
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delete s_state.game_list_refresh_progress;
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s_state.game_list_refresh_progress = nullptr;
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});
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});
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}
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}
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