diff --git a/src/duckstation-qt/setupwizarddialog.cpp b/src/duckstation-qt/setupwizarddialog.cpp index e8933c71c..03798f6f4 100644 --- a/src/duckstation-qt/setupwizarddialog.cpp +++ b/src/duckstation-qt/setupwizarddialog.cpp @@ -520,17 +520,6 @@ void SetupWizardDialog::doMultipleDeviceAutomaticBinding(u32 port, QLabel* updat void SetupWizardDialog::setupGraphicsPage(bool initial) { - SettingWidgetBinder::DisconnectWidget(m_ui.renderer); - m_ui.renderer->clear(); - - for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) - { - m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast(i)))); - } - - SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.renderer, "GPU", "Renderer", &Settings::ParseRendererName, - &Settings::GetRendererName, Settings::DEFAULT_GPU_RENDERER); - SettingWidgetBinder::DisconnectWidget(m_ui.resolutionScale); m_ui.resolutionScale->clear(); GraphicsSettingsWidget::populateUpscalingModes(m_ui.resolutionScale, 16); diff --git a/src/duckstation-qt/setupwizarddialog.ui b/src/duckstation-qt/setupwizarddialog.ui index 0b5e98535..e17bd45ae 100644 --- a/src/duckstation-qt/setupwizarddialog.ui +++ b/src/duckstation-qt/setupwizarddialog.ui @@ -753,69 +753,69 @@ 10 - - - Renderer: - - - - - - - Selects the backend to use for rendering the console/game visuals. - - - - Internal Resolution: - + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. - + Texture Filtering: - + Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a greater effect on higher resolution scales. - + Sprite Texture Filtering: - + Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD. - + + + + Dithering: + + + + + + + Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a <strong>significant</strong> performance penalty. + + + + Aspect Ratio: - + @@ -853,35 +853,35 @@ - + Crop: - + Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. - + Scaling: - + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. - + @@ -905,20 +905,6 @@ - - - - Dithering: - - - - - - - Controls how dithering is applied in the emulated GPU. True Color disables dithering and produces the nicest looking gradients. Scaled options make the dither pattern less noticeable at higher resolutions. Shader Blending options perform blending in software, and are more accurate but have a <strong>significant</strong> performance penalty. - - -