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GPU/SW: Remove polygon size checks from backend
It's already checked before the draw is handed off.
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@ -1399,13 +1399,8 @@ static void DrawTriangle(const GPUBackendDrawCommand* RESTRICT cmd,
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tl = tl >> 1;
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tl = tl >> 1;
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// Invalid size early culling.
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// Invalid size early culling.
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if (static_cast<u32>(std::abs(v2->x - v0->x)) >= MAX_PRIMITIVE_WIDTH ||
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if (v0->y == v2->y)
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static_cast<u32>(std::abs(v2->x - v1->x)) >= MAX_PRIMITIVE_WIDTH ||
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static_cast<u32>(std::abs(v1->x - v0->x)) >= MAX_PRIMITIVE_WIDTH ||
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static_cast<u32>(v2->y - v0->y) >= MAX_PRIMITIVE_HEIGHT || v0->y == v2->y)
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{
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return;
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return;
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}
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// Same as line rasterization, use higher precision for position.
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// Same as line rasterization, use higher precision for position.
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static constexpr auto makefp_xy = [](s32 x) { return (static_cast<s64>(x) << 32) + ((1LL << 32) - (1 << 11)); };
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static constexpr auto makefp_xy = [](s32 x) { return (static_cast<s64>(x) << 32) + ((1LL << 32) - (1 << 11)); };
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