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GameList: Fix crash loading custom language options
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@ -634,7 +634,7 @@ void GameList::ApplyCustomAttributes(const std::string& path, Entry* entry,
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if (custom_language_str.has_value())
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if (custom_language_str.has_value())
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{
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{
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const std::optional<GameDatabase::Language> custom_region =
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const std::optional<GameDatabase::Language> custom_region =
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GameDatabase::ParseLanguageName(custom_region_str.value());
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GameDatabase::ParseLanguageName(custom_language_str.value());
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if (custom_region.has_value())
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if (custom_region.has_value())
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{
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{
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entry->custom_language = custom_region.value();
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entry->custom_language = custom_region.value();
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