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https://github.com/stenzek/duckstation.git
synced 2025-06-07 03:55:33 +00:00
FullscreenUI: Display game list attributes in darker colour
This commit is contained in:
parent
9411e40c20
commit
3ffd20b833
@ -7739,6 +7739,8 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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if (selected_entry)
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if (selected_entry)
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{
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{
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const ImVec4 subtitle_text_color = DarkerColor(ImGui::GetStyle().Colors[ImGuiCol_Text]);
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// title
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// title
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ImGui::PushFont(UIStyle.LargeFont);
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ImGui::PushFont(UIStyle.LargeFont);
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text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
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text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
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@ -7757,14 +7759,18 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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false, work_width)
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false, work_width)
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.x;
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.x;
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ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
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ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::TextWrapped("%.*s", static_cast<int>(selected_entry->dbentry->developer.size()),
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ImGui::TextWrapped("%.*s", static_cast<int>(selected_entry->dbentry->developer.size()),
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selected_entry->dbentry->developer.data());
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selected_entry->dbentry->developer.data());
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ImGui::PopStyleColor();
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}
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}
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// code
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// code
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text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
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text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
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ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
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ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, DarkerColor(subtitle_text_color));
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ImGui::TextWrapped("%s", selected_entry->serial.c_str());
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ImGui::TextWrapped("%s", selected_entry->serial.c_str());
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ImGui::PopStyleColor();
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(15.0f));
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(15.0f));
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// region
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// region
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@ -7774,6 +7780,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::Image(GetCachedTexture(selected_entry->GetLanguageIconName(), 23, 16), LayoutScale(23.0f, 16.0f));
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ImGui::Image(GetCachedTexture(selected_entry->GetLanguageIconName(), 23, 16), LayoutScale(23.0f, 16.0f));
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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if (display_as_language)
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if (display_as_language)
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{
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{
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ImGui::TextWrapped(" (%s, %s)", selected_entry->dbentry->GetLanguagesString().c_str(),
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ImGui::TextWrapped(" (%s, %s)", selected_entry->dbentry->GetLanguagesString().c_str(),
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@ -7783,31 +7790,48 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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{
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{
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ImGui::TextWrapped(" (%s)", Settings::GetDiscRegionName(selected_entry->region));
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ImGui::TextWrapped(" (%s)", Settings::GetDiscRegionName(selected_entry->region));
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}
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}
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ImGui::PopStyleColor();
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}
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}
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// genre
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// genre
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if (selected_entry->dbentry && !selected_entry->dbentry->genre.empty())
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if (selected_entry->dbentry)
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{
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{
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ImGui::Text(FSUI_CSTR("Genre: %.*s"), static_cast<int>(selected_entry->dbentry->genre.size()),
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if (!selected_entry->dbentry->genre.empty())
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selected_entry->dbentry->genre.data());
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{
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}
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ImGui::TextUnformatted(FSUI_CSTR("Genre: "));
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::TextUnformatted(selected_entry->dbentry->genre.data(),
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selected_entry->dbentry->genre.data() + selected_entry->dbentry->genre.length());
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ImGui::PopStyleColor();
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}
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// release date
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if (selected_entry->dbentry->release_date != 0)
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ImGui::Text(FSUI_CSTR("Release Date: %s"), selected_entry->GetReleaseDateString().c_str());
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{
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ImGui::TextUnformatted(FSUI_CSTR("Release Date: "));
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::TextUnformatted(selected_entry->GetReleaseDateString().c_str());
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ImGui::PopStyleColor();
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}
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}
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// achievements
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// achievements
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if (selected_entry->num_achievements > 0)
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if (selected_entry->num_achievements > 0)
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{
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{
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ImGui::TextUnformatted(FSUI_CSTR("Achievements: "));
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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if (selected_entry->unlocked_achievements_hc > 0)
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if (selected_entry->unlocked_achievements_hc > 0)
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{
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{
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ImGui::Text(FSUI_CSTR("Achievements: %u (%u) / %u"), selected_entry->unlocked_achievements,
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ImGui::Text("%u (%u) / %u", selected_entry->unlocked_achievements, selected_entry->unlocked_achievements_hc,
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selected_entry->unlocked_achievements_hc, selected_entry->num_achievements);
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selected_entry->num_achievements);
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}
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}
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else
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else
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{
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{
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ImGui::Text(FSUI_CSTR("Achievements: %u / %u"), selected_entry->unlocked_achievements,
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ImGui::Text("%u / %u", selected_entry->unlocked_achievements, selected_entry->num_achievements);
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selected_entry->num_achievements);
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}
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}
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ImGui::PopStyleColor();
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}
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}
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// compatibility
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// compatibility
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@ -7815,19 +7839,36 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::Image(GetCachedTexture(selected_entry->GetCompatibilityIconFileName(), 88, 16), LayoutScale(88.0f, 16.0f));
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ImGui::Image(GetCachedTexture(selected_entry->GetCompatibilityIconFileName(), 88, 16), LayoutScale(88.0f, 16.0f));
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::Text(" (%s)", GameDatabase::GetCompatibilityRatingDisplayName(
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ImGui::Text(" (%s)", GameDatabase::GetCompatibilityRatingDisplayName(
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(selected_entry && selected_entry->dbentry) ? selected_entry->dbentry->compatibility :
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(selected_entry && selected_entry->dbentry) ? selected_entry->dbentry->compatibility :
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GameDatabase::CompatibilityRating::Unknown));
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GameDatabase::CompatibilityRating::Unknown));
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ImGui::PopStyleColor();
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// play time
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// play time
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ImGui::Text(FSUI_CSTR("Time Played: %s"), GameList::FormatTimespan(selected_entry->total_played_time).c_str());
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ImGui::TextUnformatted(FSUI_CSTR("Time Played: "));
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ImGui::Text(FSUI_CSTR("Last Played: %s"), GameList::FormatTimestamp(selected_entry->last_played_time).c_str());
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::TextUnformatted(GameList::FormatTimespan(selected_entry->total_played_time).c_str());
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ImGui::PopStyleColor();
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ImGui::TextUnformatted(FSUI_CSTR("Last Played: "));
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::TextUnformatted(GameList::FormatTimestamp(selected_entry->last_played_time).c_str());
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ImGui::PopStyleColor();
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// size
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// size
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if (selected_entry->file_size >= 0)
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if (selected_entry->file_size >= 0)
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{
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{
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ImGui::Text(FSUI_CSTR("File Size: %u MB (%u MB on disk)"), to_mb(selected_entry->file_size),
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ImGui::TextUnformatted(FSUI_CSTR("File Size: "));
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to_mb(selected_entry->uncompressed_size));
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
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ImGui::Text(FSUI_CSTR("%u MB"), to_mb(selected_entry->file_size));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, DarkerColor(subtitle_text_color));
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ImGui::Text(FSUI_CSTR(" (%u MB on disk)"), to_mb(selected_entry->uncompressed_size));
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ImGui::PopStyleColor();
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}
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}
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else
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else
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{
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{
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@ -8749,12 +8790,14 @@ void FullscreenUI::CloseLoadingScreen()
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#if 0
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#if 0
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// TRANSLATION-STRING-AREA-BEGIN
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// TRANSLATION-STRING-AREA-BEGIN
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TRANSLATE_NOOP("FullscreenUI", " (%u MB on disk)");
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TRANSLATE_NOOP("FullscreenUI", "%.1f ms");
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TRANSLATE_NOOP("FullscreenUI", "%.1f ms");
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TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds");
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TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds");
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TRANSLATE_NOOP("FullscreenUI", "%d Frames");
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TRANSLATE_NOOP("FullscreenUI", "%d Frames");
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TRANSLATE_NOOP("FullscreenUI", "%d cycles");
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TRANSLATE_NOOP("FullscreenUI", "%d cycles");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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TRANSLATE_NOOP("FullscreenUI", "%d sectors");
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TRANSLATE_NOOP("FullscreenUI", "%d sectors");
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TRANSLATE_NOOP("FullscreenUI", "%u MB");
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TRANSLATE_NOOP("FullscreenUI", "-");
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TRANSLATE_NOOP("FullscreenUI", "-");
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TRANSLATE_NOOP("FullscreenUI", "1 Frame");
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TRANSLATE_NOOP("FullscreenUI", "1 Frame");
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TRANSLATE_NOOP("FullscreenUI", "10 Frames");
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TRANSLATE_NOOP("FullscreenUI", "10 Frames");
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@ -8830,8 +8873,7 @@ TRANSLATE_NOOP("FullscreenUI", "Achievement Unlock/Count");
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TRANSLATE_NOOP("FullscreenUI", "Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Achievements Settings");
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TRANSLATE_NOOP("FullscreenUI", "Achievements Settings");
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TRANSLATE_NOOP("FullscreenUI", "Achievements are not enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Achievements are not enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Achievements: %u (%u) / %u");
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TRANSLATE_NOOP("FullscreenUI", "Achievements: ");
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TRANSLATE_NOOP("FullscreenUI", "Achievements: %u / %u");
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TRANSLATE_NOOP("FullscreenUI", "Add Search Directory");
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TRANSLATE_NOOP("FullscreenUI", "Add Search Directory");
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TRANSLATE_NOOP("FullscreenUI", "Add Shader");
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TRANSLATE_NOOP("FullscreenUI", "Add Shader");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
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@ -9071,7 +9113,7 @@ TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
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TRANSLATE_NOOP("FullscreenUI", "Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.");
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TRANSLATE_NOOP("FullscreenUI", "Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.");
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TRANSLATE_NOOP("FullscreenUI", "Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.");
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TRANSLATE_NOOP("FullscreenUI", "Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.");
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TRANSLATE_NOOP("FullscreenUI", "File Size");
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TRANSLATE_NOOP("FullscreenUI", "File Size");
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TRANSLATE_NOOP("FullscreenUI", "File Size: %u MB (%u MB on disk)");
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TRANSLATE_NOOP("FullscreenUI", "File Size: ");
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TRANSLATE_NOOP("FullscreenUI", "File Title");
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TRANSLATE_NOOP("FullscreenUI", "File Title");
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TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
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TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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@ -9103,7 +9145,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings f
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TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game: {} ({})");
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TRANSLATE_NOOP("FullscreenUI", "Game: {} ({})");
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TRANSLATE_NOOP("FullscreenUI", "Genre: %.*s");
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TRANSLATE_NOOP("FullscreenUI", "Genre: ");
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TRANSLATE_NOOP("FullscreenUI", "Geometry Tolerance");
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TRANSLATE_NOOP("FullscreenUI", "Geometry Tolerance");
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TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
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TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}");
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@ -9132,7 +9174,7 @@ TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Language");
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TRANSLATE_NOOP("FullscreenUI", "Language");
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TRANSLATE_NOOP("FullscreenUI", "Language: ");
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TRANSLATE_NOOP("FullscreenUI", "Language: ");
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TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: ");
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TRANSLATE_NOOP("FullscreenUI", "Latency Control");
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TRANSLATE_NOOP("FullscreenUI", "Latency Control");
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TRANSLATE_NOOP("FullscreenUI", "Launch Options");
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TRANSLATE_NOOP("FullscreenUI", "Launch Options");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
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@ -9270,7 +9312,7 @@ TRANSLATE_NOOP("FullscreenUI", "Reduces polygon Z-fighting through depth testing
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TRANSLATE_NOOP("FullscreenUI", "Reduces the size of save states by compressing the data before saving.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces the size of save states by compressing the data before saving.");
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TRANSLATE_NOOP("FullscreenUI", "Region");
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TRANSLATE_NOOP("FullscreenUI", "Region");
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TRANSLATE_NOOP("FullscreenUI", "Region: ");
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TRANSLATE_NOOP("FullscreenUI", "Region: ");
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TRANSLATE_NOOP("FullscreenUI", "Release Date: %s");
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TRANSLATE_NOOP("FullscreenUI", "Release Date: ");
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TRANSLATE_NOOP("FullscreenUI", "Reload Shaders");
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TRANSLATE_NOOP("FullscreenUI", "Reload Shaders");
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TRANSLATE_NOOP("FullscreenUI", "Reloads the shaders from disk, applying any changes.");
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TRANSLATE_NOOP("FullscreenUI", "Reloads the shaders from disk, applying any changes.");
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TRANSLATE_NOOP("FullscreenUI", "Remove From Chain");
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TRANSLATE_NOOP("FullscreenUI", "Remove From Chain");
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@ -9450,7 +9492,7 @@ TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
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TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Time Played");
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TRANSLATE_NOOP("FullscreenUI", "Time Played");
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TRANSLATE_NOOP("FullscreenUI", "Time Played: %s");
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TRANSLATE_NOOP("FullscreenUI", "Time Played: ");
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TRANSLATE_NOOP("FullscreenUI", "Timing out in {:.0f} seconds...");
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TRANSLATE_NOOP("FullscreenUI", "Timing out in {:.0f} seconds...");
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TRANSLATE_NOOP("FullscreenUI", "Title");
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TRANSLATE_NOOP("FullscreenUI", "Title");
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TRANSLATE_NOOP("FullscreenUI", "Toggle Analog");
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TRANSLATE_NOOP("FullscreenUI", "Toggle Analog");
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