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ImGuiManager: Make OSD message animation match notifications
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@ -1186,13 +1186,32 @@ void ImGuiManager::DrawOSDMessages(Timer::Value current_time)
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++iter;
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++iter;
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const ImVec2 text_size = font->CalcTextSizeA(font->FontSize, max_width, max_width, IMSTR_START_END(msg.text));
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float box_width = text_size.x + padding + padding;
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const float box_height = text_size.y + padding + padding;
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float opacity;
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float opacity;
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bool clip_box = false;
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if (time_passed < OSD_FADE_IN_TIME)
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if (time_passed < OSD_FADE_IN_TIME)
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opacity = time_passed / OSD_FADE_IN_TIME;
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{
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const float pct = time_passed / OSD_FADE_IN_TIME;
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const float eased_pct = std::clamp(Easing::OutExpo(pct), 0.0f, 1.0f);
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box_width = box_width * eased_pct;
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opacity = pct;
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clip_box = true;
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}
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else if (time_passed > (msg.duration - OSD_FADE_OUT_TIME))
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else if (time_passed > (msg.duration - OSD_FADE_OUT_TIME))
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opacity = std::min((msg.duration - time_passed) / OSD_FADE_OUT_TIME, 1.0f);
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{
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const float pct = (msg.duration - time_passed) / OSD_FADE_OUT_TIME;
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const float eased_pct = std::clamp(Easing::InExpo(pct), 0.0f, 1.0f);
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box_width = box_width * eased_pct;
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opacity = eased_pct;
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clip_box = true;
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}
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else
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else
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{
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opacity = 1.0f;
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opacity = 1.0f;
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}
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const float expected_y = position_y;
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const float expected_y = position_y;
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float actual_y = msg.last_y;
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float actual_y = msg.last_y;
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@ -1234,18 +1253,26 @@ void ImGuiManager::DrawOSDMessages(Timer::Value current_time)
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if (actual_y >= ImGui::GetIO().DisplaySize.y || (!show_messages && !msg.is_warning))
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if (actual_y >= ImGui::GetIO().DisplaySize.y || (!show_messages && !msg.is_warning))
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break;
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break;
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const ImVec2 pos(position_x, actual_y);
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const ImVec2 pos = ImVec2(position_x, actual_y);
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const ImVec2 text_size(font->CalcTextSizeA(font->FontSize, max_width, max_width, IMSTR_START_END(msg.text)));
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const ImVec2 pos_max = ImVec2(pos.x + box_width, pos.y + box_height);
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const ImVec2 size(text_size.x + padding * 2.0f, text_size.y + padding * 2.0f);
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const ImRect text_rect =
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const ImRect text_rect(pos.x + padding, pos.y + padding, pos.x + size.x - padding, pos.y + size.y - padding);
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ImRect(pos.x + padding, pos.y + padding, pos.x + box_width - padding, pos.y + box_height - padding);
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ImDrawList* dl = ImGui::GetForegroundDrawList();
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ImDrawList* const dl = ImGui::GetForegroundDrawList();
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dl->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y),
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ImGui::GetColorU32(ModAlpha(UIStyle.ToastBackgroundColor, opacity * 0.95f)), rounding);
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if (clip_box)
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dl->PushClipRect(pos, pos_max);
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dl->AddRectFilled(pos, pos_max, ImGui::GetColorU32(ModAlpha(UIStyle.ToastBackgroundColor, opacity * 0.95f)),
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rounding);
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RenderShadowedTextClipped(dl, font, text_rect.Min, text_rect.Max,
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RenderShadowedTextClipped(dl, font, text_rect.Min, text_rect.Max,
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ImGui::GetColorU32(ModAlpha(UIStyle.ToastTextColor, opacity)), msg.text, &text_size,
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ImGui::GetColorU32(ModAlpha(UIStyle.ToastTextColor, opacity)), msg.text, &text_size,
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ImVec2(0.0f, 0.0f), max_width, &text_rect, scale);
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ImVec2(0.0f, 0.0f), max_width, &text_rect, scale);
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position_y += size.y + spacing;
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if (clip_box)
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dl->PopClipRect();
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position_y += box_height + spacing;
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}
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}
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}
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}
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