From 41ee9d9ff09d773d577419bbdc0e202d68a0edea Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 21 Apr 2025 13:28:51 +1000 Subject: [PATCH] FullscreenUI: Use path from game list entry on resume Fixes clean boot failing when selecting a game with a no-longer-valid path. --- src/core/fullscreen_ui.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 9ba1fea4d..a00f791e2 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -7544,6 +7544,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* ent if (!InitializeSaveStateListEntryFromSerial(&slentry, entry->serial, -1, false)) return false; + slentry.game_path = entry->path; s_state.save_state_selector_slots.push_back(std::move(slentry)); OpenFixedPopupDialog(RESUME_STATE_SELECTOR_DIALOG_NAME); return true;