Qt: Fix shutdown from Big Picture exiting application

This commit is contained in:
Stenzek 2025-04-05 14:47:26 +10:00
parent 46ae1780c5
commit 47e941cdc2
No known key found for this signature in database
9 changed files with 16 additions and 24 deletions

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@ -1600,7 +1600,7 @@ void FullscreenUI::RequestShutdown(bool save_state)
ConfirmIfSavingMemoryCards(FSUI_STR("shut down"), [save_state](bool result) {
if (result)
Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state, false); });
else
ClosePauseMenuImmediately();
});

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@ -200,7 +200,7 @@ DEFINE_HOTKEY("TogglePause", TRANSLATE_NOOP("Hotkeys", "General"), TRANSLATE_NOO
DEFINE_HOTKEY("PowerOff", TRANSLATE_NOOP("Hotkeys", "General"), TRANSLATE_NOOP("Hotkeys", "Power Off System"),
[](s32 pressed) {
if (!pressed && CanPause())
Host::RequestSystemShutdown(true, g_settings.save_state_on_exit);
Host::RequestSystemShutdown(true, g_settings.save_state_on_exit, true);
})
DEFINE_HOTKEY("OpenPauseMenu", TRANSLATE_NOOP("Hotkeys", "General"), TRANSLATE_NOOP("Hotkeys", "Open Pause Menu"),

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@ -445,6 +445,6 @@ void UpdateRichPresence(bool update_session_time);
namespace Host {
/// Requests shut down of the current virtual machine.
void RequestSystemShutdown(bool allow_confirm, bool save_state);
void RequestSystemShutdown(bool allow_confirm, bool save_state, bool check_memcard_busy);
} // namespace Host

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@ -1291,7 +1291,7 @@ void Host::RequestExitBigPicture()
// sorry dude
}
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state, bool check_memcard_busy)
{
// TODO: Confirm
if (System::IsValid())

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@ -140,7 +140,7 @@ void DisplayWidget::handleCloseEvent(QCloseEvent* event)
if (QtHost::IsSystemValid() && !isActuallyFullscreen())
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, true),
Q_ARG(bool, true), Q_ARG(bool, false));
Q_ARG(bool, true), Q_ARG(bool, false), Q_ARG(bool, true));
}
else
{

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@ -2072,9 +2072,9 @@ void MainWindow::connectSignals()
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
connect(m_ui.actionPowerOff, &QAction::triggered, this,
[this]() { requestShutdown(true, true, g_settings.save_state_on_exit); });
[this]() { requestShutdown(true, true, g_settings.save_state_on_exit, true); });
connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this,
[this]() { requestShutdown(false, false, false); });
[this]() { requestShutdown(false, false, false, true); });
connect(m_ui.actionReset, &QAction::triggered, this, []() { g_emu_thread->resetSystem(true); });
connect(m_ui.actionPause, &QAction::toggled, this, [](bool active) { g_emu_thread->setSystemPaused(active); });
connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
@ -2499,7 +2499,7 @@ void MainWindow::closeEvent(QCloseEvent* event)
event->ignore();
// Exit cancelled?
if (!requestShutdown(true, true, g_settings.save_state_on_exit))
if (!requestShutdown(true, true, g_settings.save_state_on_exit, true))
return;
// Application will be exited in VM stopped handler.
@ -2619,8 +2619,7 @@ void MainWindow::runOnUIThread(const std::function<void()>& func)
func();
}
bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */,
bool save_state /* = true */)
bool MainWindow::requestShutdown(bool allow_confirm, bool allow_save_to_state, bool save_state, bool check_memcard_busy)
{
if (!s_system_valid)
return true;
@ -2666,14 +2665,14 @@ bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_sav
updateWindowState(true);
// Now we can actually shut down the VM.
g_emu_thread->shutdownSystem(save_state, true);
g_emu_thread->shutdownSystem(save_state, check_memcard_busy);
return true;
}
void MainWindow::requestExit(bool allow_confirm /* = true */)
{
// this is block, because otherwise closeEvent() will also prompt
if (!requestShutdown(allow_confirm, true, g_settings.save_state_on_exit))
if (!requestShutdown(allow_confirm, true, g_settings.save_state_on_exit, true))
return;
// VM stopped signal won't have fired yet, so queue an exit if we still have one.

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@ -117,7 +117,7 @@ public Q_SLOTS:
void cancelGameListRefresh();
void runOnUIThread(const std::function<void()>& func);
bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool save_state = true);
bool requestShutdown(bool allow_confirm, bool allow_save_to_state, bool save_state, bool check_memcard_busy);
void requestExit(bool allow_confirm = true);
void checkForSettingChanges();
std::optional<WindowInfo> getWindowInfo();

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@ -2567,20 +2567,13 @@ bool QtHost::ShouldShowDebugOptions()
return Host::GetBaseBoolSettingValue("Main", "ShowDebugMenu", false);
}
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state, bool check_memcard_busy)
{
if (!System::IsValid())
return;
if (!allow_confirm)
{
g_emu_thread->shutdownSystem(save_state, false);
}
else
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, allow_confirm),
Q_ARG(bool, true), Q_ARG(bool, save_state));
}
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, allow_confirm),
Q_ARG(bool, true), Q_ARG(bool, save_state), Q_ARG(bool, check_memcard_busy));
}
void Host::RequestResetSettings(bool system, bool controller)

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@ -360,7 +360,7 @@ void Host::RequestExitBigPicture()
//
}
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state, bool check_memcard_busy)
{
//
}