GPU: Use same early culling rules for lines as polygons

This commit is contained in:
Stenzek 2024-12-30 16:45:59 +10:00
parent c5bd4101b3
commit 4d4523dc04
No known key found for this signature in database
3 changed files with 20 additions and 22 deletions

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@ -462,7 +462,7 @@ void GPU::UpdateDMARequest()
case BlitterState::ReadingVRAM: case BlitterState::ReadingVRAM:
m_GPUSTAT.ready_to_send_vram = true; m_GPUSTAT.ready_to_send_vram = true;
m_GPUSTAT.ready_to_recieve_dma = m_fifo.IsEmpty(); m_GPUSTAT.ready_to_recieve_dma = false;
break; break;
case BlitterState::DrawingPolyLine: case BlitterState::DrawingPolyLine:

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@ -378,7 +378,12 @@ private:
ALWAYS_INLINE_RELEASE void AddDrawLineTicks(const GSVector4i rect, bool shaded) ALWAYS_INLINE_RELEASE void AddDrawLineTicks(const GSVector4i rect, bool shaded)
{ {
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area); const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
u32 drawn_width = clamped_rect.width();
// Needed because we're not multiplying either dimension.
if (clamped_rect.rempty())
return;
const u32 drawn_width = clamped_rect.width();
u32 drawn_height = clamped_rect.height(); u32 drawn_height = clamped_rect.height();
if (m_GPUSTAT.SkipDrawingToActiveField()) if (m_GPUSTAT.SkipDrawingToActiveField())

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@ -724,21 +724,17 @@ bool GPU::HandleRenderLineCommand()
cmd->vertices[i].w = 1.0f; cmd->vertices[i].w = 1.0f;
} }
const GSVector2 v0f = GSVector2::load<false>(&cmd->vertices[0].x); const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].native_x);
const GSVector2 v1f = GSVector2::load<false>(&cmd->vertices[1].x); const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].native_x);
const GSVector4i rect = const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
GSVector4i(GSVector4(v0f.min(v1f)).upld(GSVector4(v0f.max(v1f)))).add32(GSVector4i::cxpr(0, 0, 1, 1)); if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
{ {
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y, DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
cmd->vertices[1].x, cmd->vertices[1].y);
EndCommand(); EndCommand();
return true; return true;
} }
AddDrawLineTicks(clamped_rect, rc.shading_enable); AddDrawLineTicks(rect, rc.shading_enable);
GPUBackend::PushCommand(cmd); GPUBackend::PushCommand(cmd);
} }
else else
@ -776,17 +772,14 @@ bool GPU::HandleRenderLineCommand()
const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].x); const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].x);
const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].x); const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].x);
const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1)); const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area); if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
{ {
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y, DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
cmd->vertices[1].x, cmd->vertices[1].y);
EndCommand(); EndCommand();
return true; return true;
} }
AddDrawLineTicks(clamped_rect, rc.shading_enable); AddDrawLineTicks(rect, rc.shading_enable);
GPUBackend::PushCommand(cmd); GPUBackend::PushCommand(cmd);
} }
@ -864,13 +857,13 @@ void GPU::FinishPolyline()
(shaded ? Truncate32(m_polyline_buffer[buffer_pos++]) : m_render_command.bits) & UINT32_C(0x00FFFFFF); (shaded ? Truncate32(m_polyline_buffer[buffer_pos++]) : m_render_command.bits) & UINT32_C(0x00FFFFFF);
read_vertex(end, color); read_vertex(end, color);
const GSVector2 start_pos = GSVector2::load<false>(&start.x); const GSVector2i start_pos = GSVector2i::load<false>(&start.native_x);
const GSVector2 end_pos = GSVector2::load<false>(&end.x); const GSVector2i end_pos = GSVector2i::load<false>(&end.native_x);
const GSVector4i rect = const GSVector4i rect =
GSVector4i(GSVector4::xyxy(start_pos.min(end_pos), start_pos.max(end_pos))).add32(GSVector4i::cxpr(0, 0, 1, 1)); GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos)).add32(GSVector4i::cxpr(0, 0, 1, 1));
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT) if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
{ {
DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", start_pos.x, start_pos.y, end_pos.x, end_pos.y); DEBUG_LOG("Culling too-large line: {} - {}", start_pos, end_pos);
} }
else else
{ {