mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-28 14:20:30 +00:00
FullscreenUI: Remove hardcoded sizes for menu items
Make it dynamic based on content instead.
This commit is contained in:
parent
9127198be7
commit
5063a49f2a
@ -2729,9 +2729,8 @@ void Achievements::DrawAchievementsWindow()
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SmallString text;
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ImVec2 text_size;
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close_window =
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(ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
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ImGuiFullscreen::WantsToCloseMenu());
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close_window = (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, 1.0f, 0.0f, true) ||
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ImGuiFullscreen::WantsToCloseMenu());
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const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + UIStyle.LargeFontSize));
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text.assign(s_state.game_title);
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@ -3163,7 +3162,7 @@ void Achievements::DrawLeaderboardsWindow()
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if (!is_leaderboard_open)
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{
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if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
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if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_XMARK, 10.0f, 10.0f, 1.0f, 0.0f, true) ||
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ImGuiFullscreen::WantsToCloseMenu())
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{
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FullscreenUI::ReturnToPreviousWindow();
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@ -3171,7 +3170,7 @@ void Achievements::DrawLeaderboardsWindow()
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}
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else
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{
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if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_CARET_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true) ||
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if (ImGuiFullscreen::FloatingButton(ICON_FA_SQUARE_CARET_LEFT, 10.0f, 10.0f, 1.0f, 0.0f, true) ||
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ImGuiFullscreen::WantsToCloseMenu())
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{
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close_leaderboard_on_exit = true;
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@ -354,45 +354,39 @@ static void DoSaveInputProfile(const std::string& name);
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static bool DrawToggleSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, bool default_value, bool enabled = true,
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bool allow_tristate = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool allow_tristate = true);
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static void DrawIntListSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value,
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std::span<const char* const> options, bool translate_options = true,
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int option_offset = 0, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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std::string_view tr_context = TR_CONTEXT);
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int option_offset = 0, bool enabled = true, std::string_view tr_context = TR_CONTEXT);
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static void DrawIntListSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value,
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std::span<const char* const> options, bool translate_options,
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std::span<const int> values, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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std::string_view tr_context = TR_CONTEXT);
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static void DrawIntRangeSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value, int min_value, int max_value,
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const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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const char* format = "%d", bool enabled = true);
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static void DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value, int min_value, int max_value,
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int step_value, const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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int step_value, const char* format = "%d", bool enabled = true);
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static void DrawFloatRangeSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, float default_value, float min_value,
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float max_value, const char* format = "%f", float multiplier = 1.0f,
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool enabled = true);
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static void DrawFloatSpinBoxSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, float default_value, float min_value,
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float max_value, float step_value, float multiplier, const char* format = "%f",
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool enabled = true);
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static bool DrawIntRectSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* left_key, int default_left, const char* top_key,
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int default_top, const char* right_key, int default_right, const char* bottom_key,
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int default_bottom, int min_value, int max_value, const char* format = "%d",
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool enabled = true);
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static void DrawStringListSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, const char* default_value,
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std::span<const char* const> options, std::span<const char* const> option_values,
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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void (*changed_callback)(std::string_view) = nullptr,
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bool enabled = true, void (*changed_callback)(std::string_view) = nullptr,
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std::string_view tr_context = TR_CONTEXT);
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template<typename DataType, typename SizeType>
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static void DrawEnumSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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@ -400,14 +394,13 @@ static void DrawEnumSetting(SettingsInterface* bsi, std::string_view title, std:
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std::optional<DataType> (*from_string_function)(const char* str),
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const char* (*to_string_function)(DataType value),
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const char* (*to_display_string_function)(DataType value), SizeType option_count,
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool enabled = true);
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static void DrawFloatListSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, float default_value, const char* const* options,
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const float* option_values, size_t option_count, bool translate_options,
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bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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bool enabled = true);
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static void DrawFolderSetting(SettingsInterface* bsi, std::string_view title, const char* section, const char* key,
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const std::string& runtime_var,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT);
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const std::string& runtime_var);
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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@ -2776,13 +2769,12 @@ void FullscreenUI::BeginVibrationMotorBinding(SettingsInterface* bsi, InputBindi
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bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, bool default_value,
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bool enabled /* = true */, bool allow_tristate /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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bool enabled /* = true */, bool allow_tristate /* = true */)
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{
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if (!allow_tristate || !IsEditingGameSettings(bsi))
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{
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bool value = bsi->GetBoolValue(section, key, default_value);
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if (!ToggleButton(title, summary, &value, enabled, height))
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if (!ToggleButton(title, summary, &value, enabled))
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return false;
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bsi->SetBoolValue(section, key, value);
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@ -2792,7 +2784,7 @@ bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, std::string_view ti
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std::optional<bool> value(false);
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if (!bsi->GetBoolValue(section, key, &value.value()))
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value.reset();
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if (!ThreeWayToggleButton(title, summary, &value, enabled, height))
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if (!ThreeWayToggleButton(title, summary, &value, enabled))
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return false;
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if (value.has_value())
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@ -2809,7 +2801,6 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, std::string_view t
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const char* section, const char* key, int default_value,
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std::span<const char* const> options, bool translate_options /* = true */,
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int option_offset /* = 0 */, bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
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std::string_view tr_context /* = TR_CONTEXT */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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@ -2824,7 +2815,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, std::string_view t
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(translate_options ? Host::TranslateToStringView(tr_context, options[index]) : options[index])) :
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FSUI_VSTR("Use Global Setting");
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if (MenuButtonWithValue(title, summary, value_text, enabled, height))
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if (MenuButtonWithValue(title, summary, value_text, enabled))
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{
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ImGuiFullscreen::ChoiceDialogOptions cd_options;
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cd_options.reserve(options.size() + 1);
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@ -2865,7 +2856,6 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, std::string_view t
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const char* section, const char* key, int default_value,
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std::span<const char* const> options, bool translate_options,
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std::span<const int> values, bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
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std::string_view tr_context /* = TR_CONTEXT */)
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{
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static constexpr auto value_to_index = [](s32 value, const std::span<const int> values) {
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@ -2892,7 +2882,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, std::string_view t
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(translate_options ? Host::TranslateToStringView(tr_context, options[index]) : options[index])) :
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FSUI_VSTR("Use Global Setting");
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if (MenuButtonWithValue(title, summary, value_text, enabled, height))
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if (MenuButtonWithValue(title, summary, value_text, enabled))
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{
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ImGuiFullscreen::ChoiceDialogOptions cd_options;
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cd_options.reserve(options.size() + 1);
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@ -2931,8 +2921,7 @@ void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, std::string_view t
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void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value, int min_value,
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int max_value, const char* format /* = "%d" */, bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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int max_value, const char* format /* = "%d" */, bool enabled /* = true */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<int> value =
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@ -2940,7 +2929,7 @@ void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, std::string_view
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const SmallString value_text =
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value.has_value() ? SmallString::from_sprintf(format, value.value()) : SmallString(FSUI_VSTR("Use Global Setting"));
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height))
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled))
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OpenFixedPopupDialog(title);
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if (!IsFixedPopupDialogOpen(title) ||
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@ -2970,10 +2959,8 @@ void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, std::string_view
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ImGui::PopStyleVar(2);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
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{
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
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CloseFixedPopupDialog();
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}
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EndMenuButtons();
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EndFixedPopupDialog();
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@ -2982,8 +2969,7 @@ void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, std::string_view
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void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, float default_value, float min_value,
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float max_value, const char* format /* = "%f" */,
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float multiplier /* = 1.0f */, bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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float multiplier /* = 1.0f */, bool enabled /* = true */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<float> value =
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@ -2991,7 +2977,7 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, std::string_vie
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const SmallString value_text = value.has_value() ? SmallString::from_sprintf(format, value.value() * multiplier) :
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SmallString(FSUI_VSTR("Use Global Setting"));
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height))
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled))
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OpenFixedPopupDialog(title);
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if (!IsFixedPopupDialogOpen(title) ||
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@ -3025,7 +3011,7 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, std::string_vie
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ImGui::PopStyleVar(2);
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
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CloseFixedPopupDialog();
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EndMenuButtons();
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@ -3035,8 +3021,7 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, std::string_vie
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void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, float default_value, float min_value,
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float max_value, float step_value, float multiplier,
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const char* format /* = "%f" */, bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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const char* format /* = "%f" */, bool enabled /* = true */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<float> value =
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@ -3046,7 +3031,7 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, std::string_v
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static bool manual_input = false;
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height))
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled))
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{
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OpenFixedPopupDialog(title);
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manual_input = false;
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@ -3104,22 +3089,20 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, std::string_v
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ImGui::TextUnformatted(str_value);
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float step = 0;
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if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, -1.0f, -1.0f, 1.0f, 0.0f, true, &button_pos, true))
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if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, 1.0f, 0.0f, true, &button_pos, true))
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{
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step = step_value;
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}
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if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
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&button_pos, true))
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if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos,
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true))
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{
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step = -step_value;
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}
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if (FloatingButton(ICON_FA_KEYBOARD, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
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&button_pos))
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if (FloatingButton(ICON_FA_KEYBOARD, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos))
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{
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manual_input = true;
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}
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if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
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&button_pos))
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if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos))
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{
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dlg_value = default_value * multiplier;
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dlg_value_changed = true;
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@ -3145,7 +3128,7 @@ void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, std::string_v
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SetSettingsChanged(bsi);
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}
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
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CloseFixedPopupDialog();
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EndMenuButtons();
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@ -3156,8 +3139,7 @@ bool FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, std::string_view t
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const char* section, const char* left_key, int default_left, const char* top_key,
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int default_top, const char* right_key, int default_right, const char* bottom_key,
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int default_bottom, int min_value, int max_value, const char* format /* = "%d" */,
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bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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bool enabled /* = true */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<int> left_value =
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@ -3176,7 +3158,7 @@ bool FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, std::string_view t
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bottom_value.has_value() ? TinyString::from_sprintf(format, bottom_value.value()) :
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TinyString(FSUI_VSTR("Default")));
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height))
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled))
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OpenFixedPopupDialog(title);
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if (!IsFixedPopupDialogOpen(title) ||
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@ -3258,7 +3240,7 @@ bool FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, std::string_view t
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ImGui::PopStyleVar(2);
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
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if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
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CloseFixedPopupDialog();
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EndMenuButtons();
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@ -3270,8 +3252,7 @@ bool FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, std::string_view t
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void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
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const char* section, const char* key, int default_value, int min_value,
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int max_value, int step_value, const char* format /* = "%d" */,
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bool enabled /* = true */,
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float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
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bool enabled /* = true */)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<int> value =
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@ -3284,7 +3265,7 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_vie
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|
||||
static bool manual_input = false;
|
||||
|
||||
if (MenuButtonWithValue(title, summary, value_text, enabled, height))
|
||||
if (MenuButtonWithValue(title, summary, value_text, enabled))
|
||||
{
|
||||
OpenFixedPopupDialog(title);
|
||||
manual_input = false;
|
||||
@ -3336,22 +3317,20 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_vie
|
||||
ImGui::TextUnformatted(str_value);
|
||||
|
||||
s32 step = 0;
|
||||
if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, -1.0f, -1.0f, 1.0f, 0.0f, true, &button_pos, true))
|
||||
if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, 1.0f, 0.0f, true, &button_pos, true))
|
||||
{
|
||||
step = step_value;
|
||||
}
|
||||
if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
|
||||
&button_pos, true))
|
||||
if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos,
|
||||
true))
|
||||
{
|
||||
step = -step_value;
|
||||
}
|
||||
if (FloatingButton(ICON_FA_KEYBOARD, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
|
||||
&button_pos))
|
||||
if (FloatingButton(ICON_FA_KEYBOARD, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos))
|
||||
{
|
||||
manual_input = true;
|
||||
}
|
||||
if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
|
||||
&button_pos))
|
||||
if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos))
|
||||
{
|
||||
dlg_value = default_value;
|
||||
dlg_value_changed = true;
|
||||
@ -3377,7 +3356,7 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_vie
|
||||
SetSettingsChanged(bsi);
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
EndMenuButtons();
|
||||
|
||||
@ -3387,8 +3366,8 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_vie
|
||||
[[maybe_unused]] void FullscreenUI::DrawStringListSetting(
|
||||
SettingsInterface* bsi, std::string_view title, std::string_view summary, const char* section, const char* key,
|
||||
const char* default_value, std::span<const char* const> options, std::span<const char* const> option_values,
|
||||
bool enabled /* = true */, float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
|
||||
void (*changed_callback)(std::string_view) /* = nullptr */, std::string_view tr_context /* = TR_CONTEXT */)
|
||||
bool enabled /* = true */, void (*changed_callback)(std::string_view) /* = nullptr */,
|
||||
std::string_view tr_context /* = TR_CONTEXT */)
|
||||
{
|
||||
const bool game_settings = IsEditingGameSettings(bsi);
|
||||
const std::optional<SmallString> value(bsi->GetOptionalSmallStringValue(
|
||||
@ -3413,7 +3392,7 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, std::string_vie
|
||||
value.has_value() ? ((index < options.size()) ? TRANSLATE_SV(tr_context, options[index]) :
|
||||
FSUI_VSTR("Unknown")) :
|
||||
FSUI_VSTR("Use Global Setting"),
|
||||
enabled, height))
|
||||
enabled))
|
||||
{
|
||||
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
||||
cd_options.reserve(options.size() + 1);
|
||||
@ -3461,8 +3440,7 @@ void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, std::string_view titl
|
||||
std::optional<DataType> (*from_string_function)(const char* str),
|
||||
const char* (*to_string_function)(DataType value),
|
||||
const char* (*to_display_string_function)(DataType value), SizeType option_count,
|
||||
bool enabled /* = true */,
|
||||
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
bool enabled /* = true */)
|
||||
{
|
||||
const bool game_settings = IsEditingGameSettings(bsi);
|
||||
const std::optional<SmallString> value(bsi->GetOptionalSmallStringValue(
|
||||
@ -3473,7 +3451,7 @@ void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, std::string_view titl
|
||||
if (MenuButtonWithValue(title, summary,
|
||||
typed_value.has_value() ? to_display_string_function(typed_value.value()) :
|
||||
FSUI_CSTR("Use Global Setting"),
|
||||
enabled, height))
|
||||
enabled))
|
||||
{
|
||||
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
||||
cd_options.reserve(static_cast<u32>(option_count) + 1);
|
||||
@ -3509,8 +3487,7 @@ void FullscreenUI::DrawEnumSetting(SettingsInterface* bsi, std::string_view titl
|
||||
void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, std::string_view title, std::string_view summary,
|
||||
const char* section, const char* key, float default_value,
|
||||
const char* const* options, const float* option_values, size_t option_count,
|
||||
bool translate_options, bool enabled /* = true */,
|
||||
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
bool translate_options, bool enabled /* = true */)
|
||||
{
|
||||
const bool game_settings = IsEditingGameSettings(bsi);
|
||||
const std::optional<float> value(
|
||||
@ -3543,7 +3520,7 @@ void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, std::string_view
|
||||
(translate_options ? Host::TranslateToStringView(TR_CONTEXT, options[index]) : options[index]) :
|
||||
FSUI_VSTR("Unknown")) :
|
||||
FSUI_VSTR("Use Global Setting"),
|
||||
enabled, height))
|
||||
enabled))
|
||||
{
|
||||
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
||||
cd_options.reserve(option_count + 1);
|
||||
@ -3581,10 +3558,9 @@ void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, std::string_view
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawFolderSetting(SettingsInterface* bsi, std::string_view title, const char* section,
|
||||
const char* key, const std::string& runtime_var,
|
||||
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
const char* key, const std::string& runtime_var)
|
||||
{
|
||||
if (MenuButton(title, runtime_var, true, LAYOUT_MENU_BUTTON_HEIGHT))
|
||||
if (MenuButton(title, runtime_var))
|
||||
{
|
||||
OpenFileSelector(title, true,
|
||||
[game_settings = IsEditingGameSettings(bsi), section = TinyString(section),
|
||||
@ -4173,7 +4149,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
|
||||
|
||||
DrawStringListSetting(bsi, FSUI_ICONVSTR(ICON_FA_PAINTBRUSH, "Theme"),
|
||||
FSUI_VSTR("Selects the color style to be used for Big Picture UI."), "UI", "FullscreenUITheme",
|
||||
"Dark", s_theme_names, s_theme_values, true, LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
"Dark", s_theme_names, s_theme_values, true,
|
||||
[](std::string_view) { BeginTransition(DEFAULT_TRANSITION_TIME, &FullscreenUI::SetTheme); });
|
||||
|
||||
if (const TinyString current_value =
|
||||
@ -5009,8 +4985,7 @@ void FullscreenUI::DrawControllerSettingsPage()
|
||||
}
|
||||
}
|
||||
if (MenuButtonWithValue(FSUI_ICONVSTR(ICON_FA_KEYBOARD, "Buttons"), std::string_view(),
|
||||
pretty_binds_string.empty() ? FSUI_VSTR("-") : pretty_binds_string.view(), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
||||
pretty_binds_string.empty() ? FSUI_VSTR("-") : pretty_binds_string.view()))
|
||||
{
|
||||
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
|
||||
ImGuiFullscreen::ChoiceDialogOptions options;
|
||||
@ -5118,8 +5093,7 @@ void FullscreenUI::DrawControllerSettingsPage()
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
|
||||
EndMenuButtons();
|
||||
@ -5165,7 +5139,7 @@ void FullscreenUI::DrawControllerSettingsPage()
|
||||
|
||||
DrawIntListSetting(bsi, title, description, section.c_str(), si.name, si.IntegerDefaultValue(),
|
||||
std::span<const char* const>(si.options, option_count), true, si.IntegerMinValue(), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT, ci->name);
|
||||
ci->name);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -5995,11 +5969,8 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
@ -6064,11 +6035,8 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
EndMenuButtons();
|
||||
|
||||
EndFixedPopupDialog();
|
||||
@ -6479,8 +6447,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
|
||||
const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0 && !is_logging_in);
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_KEY, "Login"), login_enabled, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_KEY, "Login"), login_enabled, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
ImGuiFullscreen::OpenBackgroundProgressDialog(LOGIN_PROGRESS_NAME, FSUI_STR("Logging in to RetroAchievements..."),
|
||||
0, 0, 0);
|
||||
@ -6504,11 +6471,8 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
});
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_XMARK, "Cancel"), !is_logging_in,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_XMARK, "Cancel"), !is_logging_in, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
@ -6709,18 +6673,16 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
|
||||
ImGui::TextUnformatted(visible_value.c_str(), visible_value.end_ptr());
|
||||
|
||||
s32 step = 0;
|
||||
if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, -1.0f, -1.0f, 1.0f, 0.0f, true, &button_pos,
|
||||
true))
|
||||
if (FloatingButton(ICON_FA_CHEVRON_UP, padding.x, button_pos.y, 1.0f, 0.0f, true, &button_pos, true))
|
||||
{
|
||||
step = step_value;
|
||||
}
|
||||
if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f,
|
||||
true, &button_pos, true))
|
||||
if (FloatingButton(ICON_FA_CHEVRON_DOWN, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos,
|
||||
true))
|
||||
{
|
||||
step = -step_value;
|
||||
}
|
||||
if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, -1.0f, -1.0f, 0.0f, true,
|
||||
&button_pos))
|
||||
if (FloatingButton(ICON_FA_TRASH, button_pos.x - padding.x, button_pos.y, -1.0f, 0.0f, true, &button_pos))
|
||||
{
|
||||
range_value = ci.option_range_start - 1;
|
||||
range_value_changed = true;
|
||||
@ -6757,8 +6719,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
|
||||
SetSettingsChanged(bsi);
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_VSTR("OK"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
|
||||
EndMenuButtons();
|
||||
@ -6864,8 +6825,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
|
||||
|
||||
if (code_list.empty())
|
||||
{
|
||||
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_SLASH, "No patches are available for this game."),
|
||||
false);
|
||||
MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_STORE_SLASH, "No patches are available for this game."), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6991,10 +6951,10 @@ void FullscreenUI::DrawPauseMenu()
|
||||
3, // Achievements
|
||||
};
|
||||
|
||||
// reduce spacing to fit all the buttons
|
||||
ResetFocusHere();
|
||||
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_state.current_pause_submenu)], 1.0f,
|
||||
ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
|
||||
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
||||
LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING, 0.0f, 4.0f);
|
||||
|
||||
switch (s_state.current_pause_submenu)
|
||||
{
|
||||
@ -7607,8 +7567,7 @@ void FullscreenUI::DrawResumeStateSelector()
|
||||
ResetFocusHere();
|
||||
BeginMenuButtons();
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_PLAY, "Load State"), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_PLAY, "Load State"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
std::string game_path = std::move(entry.game_path);
|
||||
std::string state_path = std::move(entry.state_path);
|
||||
@ -7617,8 +7576,7 @@ void FullscreenUI::DrawResumeStateSelector()
|
||||
DoStartPath(std::move(game_path), std::move(state_path));
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_LIGHTBULB, "Clean Boot"), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_LIGHTBULB, "Clean Boot"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
std::string game_path = std::move(entry.game_path);
|
||||
ClearSaveStateEntryList();
|
||||
@ -7626,8 +7584,7 @@ void FullscreenUI::DrawResumeStateSelector()
|
||||
DoStartPath(std::move(game_path));
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_FOLDER_MINUS, "Delete State"), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_FOLDER_MINUS, "Delete State"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (FileSystem::DeleteFile(entry.state_path.c_str()))
|
||||
{
|
||||
@ -7642,11 +7599,8 @@ void FullscreenUI::DrawResumeStateSelector()
|
||||
}
|
||||
}
|
||||
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Cancel"), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(FSUI_ICONVSTR(ICON_FA_SQUARE_XMARK, "Cancel"), true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
|
||||
ImGuiFullscreen::EndHorizontalMenuButtons();
|
||||
|
||||
@ -8251,7 +8205,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
||||
BeginTransition([]() { SwitchToMainWindow(MainWindowType::Landing); });
|
||||
|
||||
ResetFocusHere();
|
||||
BeginMenuButtons(0, 0.0f, 15.0f, 15.0f, 0.0f, 20.0f, 20.0f);
|
||||
BeginMenuButtons(0, 0.0f, 15.0f, 15.0f, 20.0f, 20.0f);
|
||||
|
||||
const ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
|
@ -42,6 +42,8 @@ namespace ImGuiFullscreen {
|
||||
|
||||
static constexpr float MENU_BACKGROUND_ANIMATION_TIME = 0.5f;
|
||||
static constexpr float MENU_ITEM_BORDER_ROUNDING = 10.0f;
|
||||
static constexpr float MENU_ITEM_TITLE_SUMMARY_SPACING = 6.0f;
|
||||
static constexpr float MENU_ITEM_EXTRA_HEIGHT = 2.0f;
|
||||
static constexpr float SMOOTH_SCROLLING_SPEED = 3.5f;
|
||||
|
||||
static std::optional<Image> LoadTextureImage(std::string_view path, u32 svg_width, u32 svg_height);
|
||||
@ -54,6 +56,8 @@ static void DrawNotifications(ImVec2& position, float spacing);
|
||||
static void DrawToast();
|
||||
static bool MenuButtonFrame(std::string_view str_id, bool enabled, float height, bool* visible, bool* hovered,
|
||||
ImRect* bb, ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
|
||||
static bool MenuButtonFrame(std::string_view str_id, bool enabled, const ImRect& bb, bool* visible, bool* hovered,
|
||||
ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
|
||||
static ImGuiID GetBackgroundProgressID(std::string_view str_id);
|
||||
|
||||
namespace {
|
||||
@ -90,6 +94,35 @@ struct BackgroundProgressDialogData
|
||||
s32 value;
|
||||
};
|
||||
|
||||
struct MenuButtonBounds
|
||||
{
|
||||
ImVec2 title_size;
|
||||
ImVec2 value_size;
|
||||
ImVec2 summary_size;
|
||||
|
||||
ImRect frame_bb;
|
||||
ImRect title_bb;
|
||||
ImRect value_bb;
|
||||
ImRect summary_bb;
|
||||
|
||||
float available_width = CalcAvailWidth();
|
||||
float available_non_value_width;
|
||||
|
||||
MenuButtonBounds(const std::string_view& title, const std::string_view& value, const std::string_view& summary);
|
||||
MenuButtonBounds(const std::string_view& title, const ImVec2& value_size, const std::string_view& summary);
|
||||
MenuButtonBounds(const ImVec2& title_size, const ImVec2& value_size, const ImVec2& summary_size);
|
||||
|
||||
static float CalcAvailWidth();
|
||||
|
||||
static float GetSingleLineHeight(float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING);
|
||||
|
||||
void CalcBB();
|
||||
void CalcTitleSize(const std::string_view& title);
|
||||
void SetValueSize(const ImVec2& value_size);
|
||||
void CalcValueSize(const std::string_view& value);
|
||||
void CalcSummarySize(const std::string_view& summary);
|
||||
};
|
||||
|
||||
class MessageDialog : public PopupDialog
|
||||
{
|
||||
public:
|
||||
@ -1270,8 +1303,8 @@ void ImGuiFullscreen::PrerenderMenuButtonBorder()
|
||||
void ImGuiFullscreen::BeginMenuButtons(u32 num_items /* = 0 */, float y_align /* = 0.0f */,
|
||||
float x_padding /* = LAYOUT_MENU_BUTTON_X_PADDING */,
|
||||
float y_padding /* = LAYOUT_MENU_BUTTON_Y_PADDING */,
|
||||
float item_height /* = LAYOUT_MENU_BUTTON_HEIGHT */,
|
||||
float x_spacing /* = 0.0f */, float y_spacing /* = LAYOUT_MENU_BUTTON_SPACING */)
|
||||
float x_spacing /* = 0.0f */, float y_spacing /* = LAYOUT_MENU_BUTTON_SPACING */,
|
||||
bool prerender_frame /*= true*/)
|
||||
{
|
||||
s_state.menu_button_index = 0;
|
||||
|
||||
@ -1288,10 +1321,11 @@ void ImGuiFullscreen::BeginMenuButtons(u32 num_items /* = 0 */, float y_align /*
|
||||
switch (s_state.has_pending_nav_move)
|
||||
{
|
||||
case ImGuiDir_Up:
|
||||
ImGui::SetScrollY(std::max(ImGui::GetScrollY() - item_height, 0.0f));
|
||||
ImGui::SetScrollY(std::max(ImGui::GetScrollY() - MenuButtonBounds::GetSingleLineHeight(y_padding), 0.0f));
|
||||
break;
|
||||
case ImGuiDir_Down:
|
||||
ImGui::SetScrollY(std::min(ImGui::GetScrollY() + item_height, ImGui::GetScrollMaxY()));
|
||||
ImGui::SetScrollY(
|
||||
std::min(ImGui::GetScrollY() + MenuButtonBounds::GetSingleLineHeight(y_padding), ImGui::GetScrollMaxY()));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -1308,14 +1342,16 @@ void ImGuiFullscreen::BeginMenuButtons(u32 num_items /* = 0 */, float y_align /*
|
||||
|
||||
if (y_align != 0.0f)
|
||||
{
|
||||
const float real_item_height = LayoutScale(item_height) + (LayoutScale(y_padding) * 2.0f) + LayoutScale(y_spacing);
|
||||
const float total_size = (static_cast<float>(num_items) * real_item_height) + (LayoutScale(y_padding) * 2.0f);
|
||||
const float window_height = ImGui::GetWindowHeight();
|
||||
const ImGuiStyle& style = ImGui::GetStyle();
|
||||
const float real_item_height = MenuButtonBounds::GetSingleLineHeight(y_padding) + style.ItemSpacing.y;
|
||||
const float total_size = (static_cast<float>(num_items) * real_item_height - style.ItemSpacing.y);
|
||||
const float window_height = ImGui::GetWindowHeight() - (style.WindowPadding.y * 2.0f);
|
||||
if (window_height > total_size)
|
||||
ImGui::SetCursorPosY((window_height - total_size) * y_align);
|
||||
}
|
||||
|
||||
PrerenderMenuButtonBorder();
|
||||
if (prerender_frame)
|
||||
PrerenderMenuButtonBorder();
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::EndMenuButtons()
|
||||
@ -1348,31 +1384,27 @@ void ImGuiFullscreen::DrawWindowTitle(std::string_view title)
|
||||
|
||||
void ImGuiFullscreen::GetMenuButtonFrameBounds(float height, ImVec2* pos, ImVec2* size)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
||||
*pos = window->DC.CursorPos;
|
||||
*size = ImVec2(window->WorkRect.GetWidth(), LayoutScale(height) + ImGui::GetStyle().FramePadding.y * 2.0f);
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, float height, bool* visible, bool* hovered,
|
||||
ImRect* bb, ImGuiButtonFlags flags, float hover_alpha)
|
||||
bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, const ImRect& bb, bool* visible,
|
||||
bool* hovered, ImGuiButtonFlags flags, float hover_alpha)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
if (ImGui::GetCurrentWindowRead()->SkipItems)
|
||||
{
|
||||
*visible = false;
|
||||
*hovered = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
ImVec2 pos, size;
|
||||
GetMenuButtonFrameBounds(height, &pos, &size);
|
||||
*bb = ImRect(pos, pos + size);
|
||||
|
||||
const ImGuiID id = window->GetID(IMSTR_START_END(str_id));
|
||||
ImGui::ItemSize(size);
|
||||
ImGui::ItemSize(bb.GetSize());
|
||||
if (enabled)
|
||||
{
|
||||
if (!ImGui::ItemAdd(*bb, id))
|
||||
if (!ImGui::ItemAdd(bb, id))
|
||||
{
|
||||
*visible = false;
|
||||
*hovered = false;
|
||||
@ -1381,7 +1413,7 @@ bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, flo
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ImGui::IsClippedEx(*bb, id))
|
||||
if (ImGui::IsClippedEx(bb, id))
|
||||
{
|
||||
*visible = false;
|
||||
*hovered = false;
|
||||
@ -1395,7 +1427,7 @@ bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, flo
|
||||
bool pressed;
|
||||
if (enabled)
|
||||
{
|
||||
pressed = ImGui::ButtonBehavior(*bb, id, hovered, &held, flags);
|
||||
pressed = ImGui::ButtonBehavior(bb, id, hovered, &held, flags);
|
||||
if (*hovered)
|
||||
{
|
||||
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, hover_alpha);
|
||||
@ -1403,7 +1435,7 @@ bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, flo
|
||||
const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
|
||||
|
||||
DrawMenuButtonFrame(bb->Min, bb->Max, col, true);
|
||||
DrawMenuButtonFrame(bb.Min, bb.Max, col, true);
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
@ -1414,6 +1446,18 @@ bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, flo
|
||||
held = false;
|
||||
}
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, float height, bool* visible, bool* hovered,
|
||||
ImRect* bb, ImGuiButtonFlags flags, float hover_alpha)
|
||||
{
|
||||
ImVec2 pos, size;
|
||||
GetMenuButtonFrameBounds(height, &pos, &size);
|
||||
*bb = ImRect(pos, pos + size);
|
||||
|
||||
const bool pressed = MenuButtonFrame(str_id, enabled, *bb, visible, hovered, flags, hover_alpha);
|
||||
|
||||
const ImGuiStyle& style = ImGui::GetStyle();
|
||||
bb->Min += style.FramePadding;
|
||||
bb->Max -= style.FramePadding;
|
||||
@ -1474,6 +1518,93 @@ bool ImGuiFullscreen::MenuButtonFrame(std::string_view str_id, bool enabled, flo
|
||||
return result;
|
||||
}
|
||||
|
||||
float ImGuiFullscreen::MenuButtonBounds::CalcAvailWidth()
|
||||
{
|
||||
return ImGui::GetCurrentWindowRead()->WorkRect.GetWidth() - ImGui::GetStyle().FramePadding.x * 2.0f;
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::MenuButtonBounds::CalcValueSize(const std::string_view& value)
|
||||
{
|
||||
SetValueSize(value.empty() ? ImVec2() :
|
||||
UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight, FLT_MAX,
|
||||
available_width * 0.5f, IMSTR_START_END(value)));
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::MenuButtonBounds::SetValueSize(const ImVec2& size)
|
||||
{
|
||||
value_size = size;
|
||||
available_non_value_width = available_width - ((size.x > 0.0f) ? (size.x + LayoutScale(16.0f)) : 0.0f);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::MenuButtonBounds::CalcTitleSize(const std::string_view& title)
|
||||
{
|
||||
title_size = title.empty() ? ImVec2() :
|
||||
UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight, FLT_MAX,
|
||||
available_non_value_width, IMSTR_START_END(title));
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::MenuButtonBounds::CalcSummarySize(const std::string_view& summary)
|
||||
{
|
||||
summary_size = summary.empty() ?
|
||||
ImVec2() :
|
||||
UIStyle.Font->CalcTextSizeA(UIStyle.MediumFontSize, UIStyle.NormalFontWeight, FLT_MAX,
|
||||
available_non_value_width, IMSTR_START_END(summary));
|
||||
}
|
||||
|
||||
ImGuiFullscreen::MenuButtonBounds::MenuButtonBounds(const std::string_view& title, const std::string_view& value,
|
||||
const std::string_view& summary)
|
||||
{
|
||||
CalcValueSize(value);
|
||||
CalcTitleSize(title);
|
||||
CalcSummarySize(summary);
|
||||
CalcBB();
|
||||
}
|
||||
|
||||
ImGuiFullscreen::MenuButtonBounds::MenuButtonBounds(const std::string_view& title, const ImVec2& value_size,
|
||||
const std::string_view& summary)
|
||||
{
|
||||
SetValueSize(value_size);
|
||||
CalcTitleSize(title);
|
||||
CalcSummarySize(summary);
|
||||
CalcBB();
|
||||
}
|
||||
|
||||
ImGuiFullscreen::MenuButtonBounds::MenuButtonBounds(const ImVec2& title_size, const ImVec2& value_size,
|
||||
const ImVec2& summary_size)
|
||||
: title_size(title_size), value_size(value_size), summary_size(summary_size), available_width(CalcAvailWidth())
|
||||
{
|
||||
CalcBB();
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::MenuButtonBounds::CalcBB()
|
||||
{
|
||||
// give the frame a bit of a chin, because otherwise it's too cramped
|
||||
const ImVec2& padding = ImGui::GetStyle().FramePadding;
|
||||
const ImVec2 pos = ImGui::GetCurrentWindowRead()->DC.CursorPos + padding;
|
||||
const float summary_spacing = LayoutScale(MENU_ITEM_TITLE_SUMMARY_SPACING);
|
||||
const float content_height =
|
||||
std::max(title_size.y, value_size.y) +
|
||||
((summary_size.x > 0.0f) ? (summary_size.y + LayoutScale(MENU_ITEM_EXTRA_HEIGHT) + summary_spacing) : 0.0f);
|
||||
const ImVec2 br_pos = pos + ImVec2(available_width, content_height);
|
||||
|
||||
frame_bb = ImRect(pos - padding, br_pos + padding);
|
||||
title_bb = ImRect(pos, ImVec2(pos.x + title_size.x, pos.y + title_size.y));
|
||||
if (value_size.x > 0.0f)
|
||||
value_bb = ImRect(ImVec2(br_pos.x - value_size.x, pos.y), br_pos);
|
||||
|
||||
if (summary_size.x > 0.0f)
|
||||
{
|
||||
const float summary_start_y = pos.y + std::max(title_size.y, value_size.y) + summary_spacing;
|
||||
summary_bb =
|
||||
ImRect(ImVec2(pos.x, summary_start_y), ImVec2(pos.x + summary_size.x, summary_start_y + summary_size.y));
|
||||
}
|
||||
}
|
||||
|
||||
float ImGuiFullscreen::MenuButtonBounds::GetSingleLineHeight(float padding)
|
||||
{
|
||||
return (LayoutScale(padding) * 2.0f) + UIStyle.LargeFontSize;
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::ResetMenuButtonFrame()
|
||||
{
|
||||
s_state.had_hovered_menu_item = false;
|
||||
@ -1504,7 +1635,7 @@ void ImGuiFullscreen::RenderShadowedTextClipped(ImDrawList* draw_list, ImFont* f
|
||||
|
||||
const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
|
||||
const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
|
||||
bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
|
||||
bool need_clipping = (pos.x + text_size.x > clip_max->x) || (pos.y + text_size.y > clip_max->y);
|
||||
if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
|
||||
need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
|
||||
|
||||
@ -1715,88 +1846,94 @@ bool ImGuiFullscreen::MenuHeadingButton(std::string_view title, std::string_view
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButton(std::string_view title, std::string_view summary, bool enabled /* = true */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT */,
|
||||
const ImVec2& text_align /* = ImVec2(0.0f, 0.0f) */)
|
||||
{
|
||||
ImRect bb;
|
||||
return MenuButtonWithValue(title, summary, {}, enabled, text_align);
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonWithoutSummary(std::string_view title, bool enabled /* = true */,
|
||||
const ImVec2& text_align /* = ImVec2(0.0f, 0.0f) */)
|
||||
{
|
||||
return MenuButtonWithValue(title, {}, {}, enabled, text_align);
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonWithValue(std::string_view title, std::string_view summary, std::string_view value,
|
||||
bool enabled /* = true*/, const ImVec2& text_align /* = ImVec2(0.0f, 0.0f)*/)
|
||||
{
|
||||
const MenuButtonBounds bb(title, value, summary);
|
||||
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
|
||||
bool pressed = MenuButtonFrame(title, enabled, bb.frame_bb, &visible, &hovered);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, text_align, 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.title_bb.Min,
|
||||
bb.title_bb.Max, ImGui::GetColorU32(color), title, &bb.title_size, text_align,
|
||||
bb.title_size.x, &bb.title_bb);
|
||||
|
||||
if (!value.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.value_bb.Min,
|
||||
bb.value_bb.Max, ImGui::GetColorU32(color), value, &bb.value_size, ImVec2(1.0f, 0.5f),
|
||||
bb.value_size.x, &bb.value_bb);
|
||||
}
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr, text_align,
|
||||
0.0f, &summary_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, bb.summary_bb.Min,
|
||||
bb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &bb.summary_size,
|
||||
text_align, bb.summary_size.x, &bb.summary_bb);
|
||||
}
|
||||
|
||||
s_state.menu_button_index++;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonWithoutSummary(std::string_view title, bool enabled /* = true */,
|
||||
float height, /* = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY */
|
||||
const ImVec2& text_align /* = ImVec2(0.0f, 0.0f) */)
|
||||
{
|
||||
return MenuButton(title, {}, enabled, height, text_align);
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuImageButton(std::string_view title, std::string_view summary, ImTextureID user_texture_id,
|
||||
const ImVec2& image_size, bool enabled /* = true */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT */,
|
||||
const ImVec2& uv0 /* = ImVec2(0.0f, 0.0f) */,
|
||||
const ImVec2& uv1 /* = ImVec2(1.0f, 1.0f) */)
|
||||
{
|
||||
ImRect bb;
|
||||
MenuButtonBounds bb(title, ImVec2(), summary);
|
||||
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
|
||||
bool pressed = MenuButtonFrame(title, enabled, bb.frame_bb, &visible, &hovered);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(user_texture_id, bb.Min, bb.Min + image_size, uv0, uv1,
|
||||
ImGui::GetWindowDrawList()->AddImage(user_texture_id, bb.title_bb.Min, bb.title_bb.Min + image_size, uv0, uv1,
|
||||
enabled ? IM_COL32(255, 255, 255, 255) :
|
||||
ImGui::GetColorU32(ImGuiCol_TextDisabled));
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
||||
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
||||
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
||||
const float text_offset = image_size.x + LayoutScale(15.0f);
|
||||
bb.title_bb.Min.x += text_offset;
|
||||
bb.title_bb.Max.x += text_offset;
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0f, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.title_bb.Min,
|
||||
bb.title_bb.Max, ImGui::GetColorU32(color), title, &bb.title_size, ImVec2(0.0f, 0.0f),
|
||||
bb.title_size.x, &bb.title_bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0f, 0.0f), 0.0f, &summary_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, bb.summary_bb.Min,
|
||||
bb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &bb.summary_size,
|
||||
ImVec2(0.0f, 0.0f), bb.summary_size.x, &bb.summary_bb);
|
||||
}
|
||||
|
||||
s_state.menu_button_index++;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::FloatingButton(std::string_view text, float x, float y, float width /* = -1.0f */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY */,
|
||||
float anchor_x /* = 0.0f */, float anchor_y /* = 0.0f */,
|
||||
bool enabled /* = true */, ImVec2* out_position /* = nullptr */,
|
||||
bool repeat_button /* = false */)
|
||||
bool ImGuiFullscreen::FloatingButton(std::string_view text, float x, float y, float anchor_x /* = 0.0f */,
|
||||
float anchor_y /* = 0.0f */, bool enabled /* = true */,
|
||||
ImVec2* out_position /* = nullptr */, bool repeat_button /* = false */)
|
||||
{
|
||||
const ImVec2 text_size = UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight,
|
||||
std::numeric_limits<float>::max(), 0.0f, IMSTR_START_END(text));
|
||||
const ImVec2& padding(ImGui::GetStyle().FramePadding);
|
||||
if (width < 0.0f)
|
||||
width = (padding.x * 2.0f) + text_size.x;
|
||||
if (height < 0.0f)
|
||||
height = (padding.y * 2.0f) + text_size.y;
|
||||
const float width = (padding.x * 2.0f) + text_size.x;
|
||||
const float height = (padding.y * 2.0f) + text_size.y;
|
||||
|
||||
const ImVec2 window_size(ImGui::GetWindowSize());
|
||||
if (anchor_x == -1.0f)
|
||||
@ -1869,38 +2006,29 @@ bool ImGuiFullscreen::FloatingButton(std::string_view text, float x, float y, fl
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::ToggleButton(std::string_view title, std::string_view summary, bool* v, bool enabled /* = true */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
bool ImGuiFullscreen::ToggleButton(std::string_view title, std::string_view summary, bool* v, bool enabled /* = true */)
|
||||
{
|
||||
ImRect bb;
|
||||
const ImVec2 toggle_size = LayoutScale(50.0f, 25.0f);
|
||||
const MenuButtonBounds bb(title, ImVec2(toggle_size.x, toggle_size.y), summary);
|
||||
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb, ImGuiButtonFlags_PressedOnClick);
|
||||
bool pressed = MenuButtonFrame(title, enabled, bb.frame_bb, &visible, &hovered, ImGuiButtonFlags_PressedOnClick);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
||||
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.title_bb.Min,
|
||||
bb.title_bb.Max, ImGui::GetColorU32(color), title, &bb.title_size, ImVec2(0.0f, 0.0f),
|
||||
bb.title_size.x, &bb.title_bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0, 0.0f), 0.0f, &summary_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, bb.summary_bb.Min,
|
||||
bb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &bb.summary_size,
|
||||
ImVec2(0.0f, 0.0f), bb.summary_size.x, &bb.summary_bb);
|
||||
}
|
||||
|
||||
const float toggle_width = LayoutScale(50.0f);
|
||||
const float toggle_height = LayoutScale(25.0f);
|
||||
const float toggle_x = LayoutScale(8.0f);
|
||||
const float toggle_y = (LayoutScale(height) - toggle_height) * 0.5f;
|
||||
const float toggle_radius = toggle_height * 0.5f;
|
||||
const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
|
||||
|
||||
if (pressed)
|
||||
*v = !*v;
|
||||
|
||||
@ -1928,10 +2056,13 @@ bool ImGuiFullscreen::ToggleButton(std::string_view title, std::string_view summ
|
||||
col_knob = IM_COL32(255, 255, 255, 255);
|
||||
}
|
||||
|
||||
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_width, toggle_pos.y + toggle_height), col_bg,
|
||||
toggle_height * 0.5f);
|
||||
const float toggle_radius = toggle_size.y * 0.5f;
|
||||
const float toggle_y_offset = ImFloor((bb.value_bb.GetHeight() - toggle_size.y) * 0.5f);
|
||||
const ImVec2 toggle_pos = ImVec2(bb.value_bb.Min.x, bb.value_bb.Min.y + toggle_y_offset);
|
||||
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_size.x, toggle_pos.y + toggle_size.y), col_bg,
|
||||
toggle_size.y * 0.5f);
|
||||
dl->AddCircleFilled(
|
||||
ImVec2(toggle_pos.x + toggle_radius + t * (toggle_width - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
|
||||
ImVec2(toggle_pos.x + toggle_radius + t * (toggle_size.x - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
|
||||
toggle_radius - 1.5f, col_knob, 32);
|
||||
|
||||
s_state.menu_button_index++;
|
||||
@ -1939,37 +2070,29 @@ bool ImGuiFullscreen::ToggleButton(std::string_view title, std::string_view summ
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::ThreeWayToggleButton(std::string_view title, std::string_view summary, std::optional<bool>* v,
|
||||
bool enabled /* = true */, float height /* = LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
bool enabled /* = true */)
|
||||
{
|
||||
ImRect bb;
|
||||
const ImVec2 toggle_size = LayoutScale(50.0f, 25.0f);
|
||||
const MenuButtonBounds bb(title, ImVec2(toggle_size.x, toggle_size.y), summary);
|
||||
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb, ImGuiButtonFlags_PressedOnClick);
|
||||
bool pressed = MenuButtonFrame(title, enabled, bb.frame_bb, &visible, &hovered, ImGuiButtonFlags_PressedOnClick);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
||||
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.title_bb.Min,
|
||||
bb.title_bb.Max, ImGui::GetColorU32(color), title, &bb.title_size, ImVec2(0.0f, 0.0f),
|
||||
bb.title_size.x, &bb.title_bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0, 0.0f), 0.0f, &summary_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, bb.summary_bb.Min,
|
||||
bb.summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, &bb.summary_size,
|
||||
ImVec2(0.0f, 0.0f), bb.summary_size.x, &bb.summary_bb);
|
||||
}
|
||||
|
||||
const float toggle_width = LayoutScale(50.0f);
|
||||
const float toggle_height = LayoutScale(25.0f);
|
||||
const float toggle_x = LayoutScale(8.0f);
|
||||
const float toggle_y = (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT) - toggle_height) * 0.5f;
|
||||
const float toggle_radius = toggle_height * 0.5f;
|
||||
const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
if (v->has_value() && v->value())
|
||||
@ -2002,10 +2125,13 @@ bool ImGuiFullscreen::ThreeWayToggleButton(std::string_view title, std::string_v
|
||||
col_bg = ImGui::GetColorU32(ImLerp(v->has_value() ? HEX_TO_IMVEC4(0xc45100, 0xff) : HEX_TO_IMVEC4(0x757575, 0xff),
|
||||
UIStyle.SecondaryStrongColor, color_t));
|
||||
|
||||
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_width, toggle_pos.y + toggle_height), col_bg,
|
||||
toggle_height * 0.5f);
|
||||
const float toggle_radius = toggle_size.y * 0.5f;
|
||||
const float toggle_y_offset = ImFloor((bb.value_bb.GetHeight() - toggle_size.y) * 0.5f);
|
||||
const ImVec2 toggle_pos = ImVec2(bb.value_bb.Min.x, bb.value_bb.Min.y + toggle_y_offset);
|
||||
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_size.x, toggle_pos.y + toggle_size.y), col_bg,
|
||||
toggle_size.y * 0.5f);
|
||||
dl->AddCircleFilled(
|
||||
ImVec2(toggle_pos.x + toggle_radius + t * (toggle_width - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
|
||||
ImVec2(toggle_pos.x + toggle_radius + t * (toggle_size.x - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
|
||||
toggle_radius - 1.5f, IM_COL32(255, 255, 255, 255), 32);
|
||||
|
||||
s_state.menu_button_index++;
|
||||
@ -2014,36 +2140,10 @@ bool ImGuiFullscreen::ThreeWayToggleButton(std::string_view title, std::string_v
|
||||
|
||||
bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summary, s32* value, s32 min, s32 max,
|
||||
s32 increment, const char* format /* = "%d" */, bool enabled /* = true */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT */, std::string_view ok_text /* = "OK" */)
|
||||
std::string_view ok_text /* = "OK" */)
|
||||
{
|
||||
ImRect bb;
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
SmallString value_text = SmallString::from_sprintf(format, *value);
|
||||
const ImVec2 value_size = UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f,
|
||||
IMSTR_START_END(value_text));
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const float text_end = bb.Max.x - value_size.x;
|
||||
const ImRect title_bb(bb.Min, ImVec2(text_end, midpoint));
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), ImVec2(text_end, bb.Max.y));
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0f, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.Min, bb.Max,
|
||||
ImGui::GetColorU32(color), value_text, &value_size, ImVec2(1.0f, 0.5f), 0.0f, &bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0f, 0.0f), 0.0f, &summary_bb);
|
||||
}
|
||||
|
||||
if (pressed)
|
||||
const SmallString value_text = SmallString::from_sprintf(format, *value);
|
||||
if (MenuButtonWithValue(title, summary, value_text, enabled))
|
||||
OpenFixedPopupDialog(title);
|
||||
|
||||
bool changed = false;
|
||||
@ -2065,10 +2165,8 @@ bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summa
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
||||
if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
@ -2080,36 +2178,10 @@ bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summa
|
||||
|
||||
bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summary, float* value, float min, float max,
|
||||
float increment, const char* format /* = "%f" */, bool enabled /* = true */,
|
||||
float height /* = LAYOUT_MENU_BUTTON_HEIGHT */, std::string_view ok_text /* = "OK" */)
|
||||
std::string_view ok_text /* = "OK" */)
|
||||
{
|
||||
ImRect bb;
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
SmallString value_text = SmallString::from_sprintf(format, *value);
|
||||
const ImVec2 value_size = UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f,
|
||||
IMSTR_START_END(value_text));
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const float text_end = bb.Max.x - value_size.x;
|
||||
const ImRect title_bb(bb.Min, ImVec2(text_end, midpoint));
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), ImVec2(text_end, bb.Max.y));
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0f, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.Min, bb.Max,
|
||||
ImGui::GetColorU32(color), value_text, &value_size, ImVec2(1.0f, 0.5f), 0.0f, &bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0f, 0.0f), 0.0f, &summary_bb);
|
||||
}
|
||||
|
||||
if (pressed)
|
||||
const SmallString value_text = SmallString::from_sprintf(format, *value);
|
||||
if (MenuButtonWithValue(title, summary, value_text, enabled))
|
||||
OpenFixedPopupDialog(title);
|
||||
|
||||
bool changed = false;
|
||||
@ -2130,10 +2202,8 @@ bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summa
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(ok_text, true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
CloseFixedPopupDialog();
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
||||
@ -2143,44 +2213,11 @@ bool ImGuiFullscreen::RangeButton(std::string_view title, std::string_view summa
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::MenuButtonWithValue(std::string_view title, std::string_view summary, std::string_view value,
|
||||
bool enabled /* = true */, float height /* = LAYOUT_MENU_BUTTON_HEIGHT */)
|
||||
{
|
||||
ImRect bb;
|
||||
bool visible, hovered;
|
||||
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
|
||||
if (!visible)
|
||||
return false;
|
||||
|
||||
const ImVec2 value_size =
|
||||
UIStyle.Font->CalcTextSizeA(UIStyle.LargeFontSize, UIStyle.BoldFontWeight, FLT_MAX, 0.0f, IMSTR_START_END(value));
|
||||
|
||||
const float midpoint = bb.Min.y + UIStyle.LargeFontSize + LayoutScale(4.0f);
|
||||
const float text_end = bb.Max.x - value_size.x;
|
||||
const ImRect title_bb(bb.Min, ImVec2(text_end, midpoint));
|
||||
const ImVec4& color = ImGui::GetStyle().Colors[enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled];
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, title_bb.Min, title_bb.Max,
|
||||
ImGui::GetColorU32(color), title, nullptr, ImVec2(0.0f, 0.0f), 0.0f, &title_bb);
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.LargeFontSize, UIStyle.BoldFontWeight, bb.Min, bb.Max,
|
||||
ImGui::GetColorU32(color), value, nullptr, ImVec2(1.0f, 0.5f), 0.0f, &bb);
|
||||
|
||||
if (!summary.empty())
|
||||
{
|
||||
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), ImVec2(text_end, bb.Max.y));
|
||||
RenderShadowedTextClipped(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.NormalFontWeight, summary_bb.Min,
|
||||
summary_bb.Max, ImGui::GetColorU32(DarkerColor(color)), summary, nullptr,
|
||||
ImVec2(0.0f, 0.0f), 0.0f, &summary_bb);
|
||||
}
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::EnumChoiceButtonImpl(std::string_view title, std::string_view summary, s32* value_pointer,
|
||||
const char* (*to_display_name_function)(s32 value, void* opaque),
|
||||
void* opaque, u32 count, bool enabled, float height)
|
||||
void* opaque, u32 count, bool enabled)
|
||||
{
|
||||
const bool pressed =
|
||||
MenuButtonWithValue(title, summary, to_display_name_function(*value_pointer, opaque), enabled, height);
|
||||
const bool pressed = MenuButtonWithValue(title, summary, to_display_name_function(*value_pointer, opaque), enabled);
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
@ -2962,23 +2999,17 @@ void ImGuiFullscreen::FileSelectorDialog::Draw()
|
||||
bool directory_selected = false;
|
||||
|
||||
if (!m_current_directory.empty())
|
||||
{
|
||||
MenuButton(SmallString::from_format(ICON_FA_FOLDER_OPEN " {}", m_current_directory), std::string_view(), false,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
||||
}
|
||||
MenuButtonWithoutSummary(SmallString::from_format(ICON_FA_FOLDER_OPEN " {}", m_current_directory), false);
|
||||
|
||||
if (m_is_directory && !m_current_directory.empty())
|
||||
{
|
||||
if (MenuButton(ICON_FA_FOLDER_PLUS " <Use This Directory>", std::string_view(), true,
|
||||
LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
||||
{
|
||||
if (MenuButtonWithoutSummary(ICON_FA_FOLDER_PLUS " <Use This Directory>"))
|
||||
directory_selected = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (Item& item : m_items)
|
||||
{
|
||||
if (MenuButton(item.display_name, std::string_view(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
||||
if (MenuButtonWithoutSummary(item.display_name))
|
||||
selected = &item;
|
||||
}
|
||||
|
||||
@ -3063,14 +3094,17 @@ void ImGuiFullscreen::ChoiceDialog::Draw()
|
||||
return;
|
||||
|
||||
const float width = LayoutScale(600.0f);
|
||||
const float title_height =
|
||||
UIStyle.LargeFontSize + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + (LayoutScale(10.0f) * 2.0f);
|
||||
const float item_height =
|
||||
(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) +
|
||||
LayoutScale(LAYOUT_MENU_BUTTON_SPACING));
|
||||
const float height = title_height + (item_height * static_cast<float>(std::min<size_t>(9, m_options.size())));
|
||||
const float window_y_padding = LayoutScale(10.0f);
|
||||
const float title_height = UIStyle.LargeFontSize + (LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f);
|
||||
|
||||
if (!BeginRender(LayoutScale(10.0f), LayoutScale(20.0f), ImVec2(width, height)))
|
||||
// assume single item line height for precalculation
|
||||
const float item_spacing = LayoutScale(LAYOUT_MENU_BUTTON_SPACING);
|
||||
const float item_height = MenuButtonBounds::GetSingleLineHeight() + item_spacing;
|
||||
const float height = title_height +
|
||||
((item_height * static_cast<float>(std::min<size_t>(9, m_options.size()))) - item_spacing) +
|
||||
(window_y_padding * 2.0f);
|
||||
|
||||
if (!BeginRender(window_y_padding, LayoutScale(20.0f), ImVec2(width, height)))
|
||||
{
|
||||
const ChoiceDialogCallback callback = std::move(m_callback);
|
||||
ClearState();
|
||||
@ -3092,7 +3126,7 @@ void ImGuiFullscreen::ChoiceDialog::Draw()
|
||||
|
||||
const SmallString title =
|
||||
SmallString::from_format("{0} {1}", option.second ? ICON_FA_SQUARE_CHECK : ICON_FA_SQUARE, option.first);
|
||||
if (MenuButton(title, std::string_view(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
||||
if (MenuButtonWithoutSummary(title))
|
||||
{
|
||||
choice = i;
|
||||
option.second = !option.second;
|
||||
@ -3103,24 +3137,31 @@ void ImGuiFullscreen::ChoiceDialog::Draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
// draw background first, because otherwise it'll obscure the frame border
|
||||
bool found_selected = false;
|
||||
for (s32 i = 0; i < static_cast<s32>(m_options.size()); i++)
|
||||
{
|
||||
const auto& option = m_options[i];
|
||||
if (!option.second)
|
||||
continue;
|
||||
// frame padding is needed for MenuButtonBounds()
|
||||
BeginMenuButtons(0, 0.0f, LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING, 0.0f,
|
||||
LAYOUT_MENU_BUTTON_SPACING, false);
|
||||
|
||||
ImVec2 pos, size;
|
||||
GetMenuButtonFrameBounds(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &pos, &size);
|
||||
pos.y += (size.y + ImGui::GetStyle().ItemSpacing.y) * static_cast<float>(i);
|
||||
ImGui::RenderFrame(pos, pos + size, ImGui::GetColorU32(UIStyle.PrimaryColor), false,
|
||||
LayoutScale(MENU_ITEM_BORDER_ROUNDING));
|
||||
if (!found_selected)
|
||||
found_selected = true;
|
||||
if (std::any_of(m_options.begin(), m_options.end(), [](const auto& it) { return it.second; }))
|
||||
{
|
||||
// draw background first, because otherwise it'll obscure the frame border
|
||||
ImVec2 pos = ImGui::GetCurrentWindowRead()->DC.CursorPos;
|
||||
for (s32 i = 0; i < static_cast<s32>(m_options.size()); i++)
|
||||
{
|
||||
const auto& option = m_options[i];
|
||||
const MenuButtonBounds bb(option.first, ImVec2(), {});
|
||||
if (!option.second)
|
||||
{
|
||||
pos.y += bb.frame_bb.GetHeight() + ImGui::GetStyle().ItemSpacing.y;
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui::RenderFrame(pos, pos + bb.frame_bb.GetSize(), ImGui::GetColorU32(UIStyle.PrimaryColor), false,
|
||||
LayoutScale(MENU_ITEM_BORDER_ROUNDING));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
BeginMenuButtons();
|
||||
PrerenderMenuButtonBorder();
|
||||
ResetFocusHere();
|
||||
|
||||
const bool appearing = ImGui::IsWindowAppearing();
|
||||
@ -3129,9 +3170,7 @@ void ImGuiFullscreen::ChoiceDialog::Draw()
|
||||
{
|
||||
auto& option = m_options[i];
|
||||
|
||||
if (option.second ?
|
||||
MenuButtonWithValue(option.first, {}, ICON_FA_CHECK, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) :
|
||||
MenuButtonWithoutSummary(option.first))
|
||||
if (option.second ? MenuButtonWithValue(option.first, {}, ICON_FA_CHECK) : MenuButtonWithoutSummary(option.first))
|
||||
{
|
||||
choice = i;
|
||||
for (s32 j = 0; j < static_cast<s32>(m_options.size()); j++)
|
||||
@ -3332,8 +3371,7 @@ void ImGuiFullscreen::MessageDialog::Draw()
|
||||
for (s32 button_index = 0; button_index < static_cast<s32>(m_buttons.size()); button_index++)
|
||||
{
|
||||
if (!m_buttons[button_index].empty() &&
|
||||
MenuButtonWithoutSummary(m_buttons[button_index], true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
LAYOUT_CENTER_ALIGN_TEXT))
|
||||
MenuButtonWithoutSummary(m_buttons[button_index], true, LAYOUT_CENTER_ALIGN_TEXT))
|
||||
{
|
||||
result = button_index;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_SPACING = 4.0f;
|
||||
static constexpr float LAYOUT_MENU_BUTTON_SPACING = 6.0f;
|
||||
static constexpr float LAYOUT_MENU_WINDOW_X_PADDING = 12.0f;
|
||||
static constexpr float LAYOUT_MENU_WINDOW_Y_PADDING = 12.0f;
|
||||
static constexpr float LAYOUT_FOOTER_PADDING = 10.0f;
|
||||
@ -275,8 +275,8 @@ void DrawFullscreenFooter();
|
||||
|
||||
void PrerenderMenuButtonBorder();
|
||||
void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding = LAYOUT_MENU_BUTTON_X_PADDING,
|
||||
float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
float x_spacing = 0.0f, float y_spacing = LAYOUT_MENU_BUTTON_SPACING);
|
||||
float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float x_spacing = 0.0f,
|
||||
float y_spacing = LAYOUT_MENU_BUTTON_SPACING, bool prerender_frame = true);
|
||||
void EndMenuButtons();
|
||||
void GetMenuButtonFrameBounds(float height, ImVec2* pos, ImVec2* size);
|
||||
bool MenuButtonFrame(std::string_view str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min,
|
||||
@ -299,36 +299,31 @@ void TextAlignedMultiLine(float align_x, const char* text, const char* text_end
|
||||
void MenuHeading(std::string_view title, bool draw_line = true);
|
||||
bool MenuHeadingButton(std::string_view title, std::string_view value = {}, bool enabled = true, bool draw_line = true);
|
||||
bool MenuButton(std::string_view title, std::string_view summary, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT, const ImVec2& text_align = ImVec2(0.0f, 0.0f));
|
||||
const ImVec2& text_align = ImVec2(0.0f, 0.0f));
|
||||
bool MenuButtonWithoutSummary(std::string_view title, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
||||
const ImVec2& text_align = ImVec2(0.0f, 0.0f));
|
||||
bool MenuButtonWithValue(std::string_view title, std::string_view summary, std::string_view value, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT);
|
||||
const ImVec2& text_align = ImVec2(0.0f, 0.0f));
|
||||
bool MenuImageButton(std::string_view title, std::string_view summary, ImTextureID user_texture_id,
|
||||
const ImVec2& image_size, bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
const ImVec2& uv0 = ImVec2(0.0f, 0.0f), const ImVec2& uv1 = ImVec2(1.0f, 1.0f));
|
||||
bool FloatingButton(std::string_view text, float x, float y, float width = -1.0f,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, float anchor_x = 0.0f, float anchor_y = 0.0f,
|
||||
const ImVec2& image_size, bool enabled = true, const ImVec2& uv0 = ImVec2(0.0f, 0.0f),
|
||||
const ImVec2& uv1 = ImVec2(1.0f, 1.0f));
|
||||
bool FloatingButton(std::string_view text, float x, float y, float anchor_x = 0.0f, float anchor_y = 0.0f,
|
||||
bool enabled = true, ImVec2* out_position = nullptr, bool repeat_button = false);
|
||||
bool ToggleButton(std::string_view title, std::string_view summary, bool* v, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT);
|
||||
bool ThreeWayToggleButton(std::string_view title, std::string_view summary, std::optional<bool>* v, bool enabled = true,
|
||||
float height = LAYOUT_MENU_BUTTON_HEIGHT);
|
||||
bool ToggleButton(std::string_view title, std::string_view summary, bool* v, bool enabled = true);
|
||||
bool ThreeWayToggleButton(std::string_view title, std::string_view summary, std::optional<bool>* v,
|
||||
bool enabled = true);
|
||||
bool RangeButton(std::string_view title, std::string_view summary, s32* value, s32 min, s32 max, s32 increment,
|
||||
const char* format = "%d", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
std::string_view ok_text = "OK");
|
||||
const char* format = "%d", bool enabled = true, std::string_view ok_text = "OK");
|
||||
bool RangeButton(std::string_view title, std::string_view summary, float* value, float min, float max, float increment,
|
||||
const char* format = "%f", bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT,
|
||||
std::string_view ok_text = "OK");
|
||||
const char* format = "%f", bool enabled = true, std::string_view ok_text = "OK");
|
||||
bool EnumChoiceButtonImpl(std::string_view title, std::string_view summary, s32* value_pointer,
|
||||
const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count,
|
||||
bool enabled, float height);
|
||||
bool enabled);
|
||||
|
||||
template<typename DataType, typename CountType>
|
||||
ALWAYS_INLINE static bool EnumChoiceButton(std::string_view title, std::string_view summary, DataType* value_pointer,
|
||||
const char* (*to_display_name_function)(DataType value), CountType count,
|
||||
bool enabled = true, float height = LAYOUT_MENU_BUTTON_HEIGHT)
|
||||
bool enabled = true)
|
||||
{
|
||||
s32 value = static_cast<s32>(*value_pointer);
|
||||
auto to_display_name_wrapper = [](s32 value, void* opaque) -> const char* {
|
||||
@ -336,7 +331,7 @@ ALWAYS_INLINE static bool EnumChoiceButton(std::string_view title, std::string_v
|
||||
};
|
||||
|
||||
if (EnumChoiceButtonImpl(title, summary, &value, to_display_name_wrapper, &to_display_name_function,
|
||||
static_cast<u32>(count), enabled, height))
|
||||
static_cast<u32>(count), enabled))
|
||||
{
|
||||
*value_pointer = static_cast<DataType>(value);
|
||||
return true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user