diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 1d6c7b037..5ac231742 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -2899,8 +2899,8 @@ void FullscreenUI::DoCopyGameSettings() temp_settings.Save(*s_state.game_settings_interface, true); SetSettingsChanged(s_state.game_settings_interface.get()); - ShowToast("Game Settings Copied", fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."), - Path::GetFileTitle(s_state.game_settings_interface->GetPath()))); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."), + Path::GetFileTitle(s_state.game_settings_interface->GetPath()))); } void FullscreenUI::DoClearGameSettings() @@ -2914,8 +2914,8 @@ void FullscreenUI::DoClearGameSettings() SetSettingsChanged(s_state.game_settings_interface.get()); - ShowToast("Game Settings Cleared", fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."), - Path::GetFileTitle(s_state.game_settings_interface->GetPath()))); + ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."), + Path::GetFileTitle(s_state.game_settings_interface->GetPath()))); } void FullscreenUI::DrawSettingsWindow() @@ -7834,7 +7834,7 @@ void FullscreenUI::CloseLoadingScreen() ///////////////////////////////////////////////////////////////////////////////////////////////////////////// // Translation String Area -// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top +// To avoid having to type TRANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top // of the file, then preprocess and generate a bunch of noops here to define the strings. Sadly that means // the view in Linguist is gonna suck, but you can search the file for the string for more context. /////////////////////////////////////////////////////////////////////////////////////////////////////////////