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https://github.com/stenzek/duckstation.git
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System: Disable auto analog mode when starting shell
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parent
df06931e36
commit
587fbf6ca7
@ -45,7 +45,7 @@ void AnalogController::Reset()
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if (m_force_analog_on_reset)
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if (m_force_analog_on_reset)
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{
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{
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if (g_settings.controller_disable_analog_mode_forcing)
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningBIOS())
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{
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{
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Host::AddIconOSDMessage(
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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@ -137,6 +137,7 @@ static u32 s_internal_frame_number = 1;
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static std::string s_running_game_path;
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static std::string s_running_game_path;
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static std::string s_running_game_code;
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static std::string s_running_game_code;
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static std::string s_running_game_title;
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static std::string s_running_game_title;
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static bool s_running_bios;
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static float s_throttle_frequency = 60.0f;
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static float s_throttle_frequency = 60.0f;
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static float s_target_speed = 1.0f;
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static float s_target_speed = 1.0f;
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@ -314,6 +315,11 @@ const std::string& System::GetRunningTitle()
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return s_running_game_title;
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return s_running_game_title;
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}
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}
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bool System::IsRunningBIOS()
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{
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return s_running_bios;
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}
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float System::GetFPS()
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float System::GetFPS()
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{
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{
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return s_fps;
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return s_fps;
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@ -912,6 +918,9 @@ void System::ResetSystem()
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#ifdef WITH_CHEEVOS
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#ifdef WITH_CHEEVOS
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Achievements::ResetChallengeMode();
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Achievements::ResetChallengeMode();
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#endif
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#endif
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// need to clear this here, because of eject disc -> reset.
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s_running_bios = !s_running_game_path.empty();
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}
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}
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void System::PauseSystem(bool paused)
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void System::PauseSystem(bool paused)
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@ -1173,6 +1182,9 @@ bool System::BootSystem(SystemBootParameters parameters)
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return false;
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return false;
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}
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}
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// Allow controller analog mode for EXEs and PSFs.
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s_running_bios = s_running_game_path.empty() && !exe_boot && !psf_boot;
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Bus::SetBIOS(*bios_image);
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Bus::SetBIOS(*bios_image);
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UpdateControllers();
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UpdateControllers();
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UpdateMemoryCardTypes();
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UpdateMemoryCardTypes();
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@ -1421,6 +1433,7 @@ void System::ClearRunningGame()
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s_running_game_code.clear();
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s_running_game_code.clear();
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s_running_game_path.clear();
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s_running_game_path.clear();
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s_running_game_title.clear();
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s_running_game_title.clear();
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s_running_bios = false;
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s_cheat_list.reset();
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s_cheat_list.reset();
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s_state = State::Shutdown;
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s_state = State::Shutdown;
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@ -170,6 +170,7 @@ void IncrementInternalFrameNumber();
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const std::string& GetRunningPath();
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const std::string& GetRunningPath();
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const std::string& GetRunningCode();
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const std::string& GetRunningCode();
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const std::string& GetRunningTitle();
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const std::string& GetRunningTitle();
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bool IsRunningBIOS();
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// TODO: Move to PerformanceMetrics
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// TODO: Move to PerformanceMetrics
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float GetFPS();
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float GetFPS();
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