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FullscreenUI: Reorder interface settings to match Qt
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@ -91,24 +91,24 @@ using ImGuiFullscreen::UIStyle;
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using ImGuiFullscreen::ActiveButton;
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using ImGuiFullscreen::AddNotification;
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using ImGuiFullscreen::BeginFixedPopupModal;
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using ImGuiFullscreen::BeginFullscreenColumns;
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using ImGuiFullscreen::BeginFullscreenColumnWindow;
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using ImGuiFullscreen::BeginFullscreenWindow;
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using ImGuiFullscreen::BeginHorizontalMenu;
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using ImGuiFullscreen::BeginMenuButtons;
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using ImGuiFullscreen::BeginNavBar;
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using ImGuiFullscreen::BeginFixedPopupModal;
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using ImGuiFullscreen::CancelPendingMenuClose;
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using ImGuiFullscreen::CenterImage;
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using ImGuiFullscreen::DefaultActiveButton;
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using ImGuiFullscreen::DrawShadowedText;
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using ImGuiFullscreen::EndFixedPopupModal;
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using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndHorizontalMenu;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EndFixedPopupModal;
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using ImGuiFullscreen::EnumChoiceButton;
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using ImGuiFullscreen::FloatingButton;
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using ImGuiFullscreen::ForceKeyNavEnabled;
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@ -3700,6 +3700,19 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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MenuHeading(FSUI_CSTR("Behavior"));
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Power Off"),
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FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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"when the hotkey is pressed."),
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"Main", "ConfirmPowerOff", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Save State On Shutdown"),
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FSUI_CSTR("Automatically saves the emulator state when powering down or exiting. You can then "
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"resume directly from where you left off next time."),
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"Main", "SaveStateOnExit", true);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
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FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
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"Main", "InhibitScreensaver", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAUSE, "Pause On Start"),
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FSUI_CSTR("Pauses the emulator when a game is started."), "Main", "StartPaused", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Pause On Focus Loss"),
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@ -3709,18 +3722,15 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Pause On Controller Disconnection"),
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FSUI_CSTR("Pauses the emulator when a controller with bindings is disconnected."), "Main",
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"PauseOnControllerDisconnection", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Power Off"),
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FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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"when the hotkey is pressed."),
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"Main", "ConfirmPowerOff", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Save State On Exit"),
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FSUI_CSTR("Automatically saves the emulator state when powering down or exiting. You can then "
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"resume directly from where you left off next time."),
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"Main", "SaveStateOnExit", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FILE_EXPORT, "Create Save State Backups"),
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FSUI_CSTR("Renames existing save states when saving to a backup file."), "Main",
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"CreateSaveStateBackups", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
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FSUI_CSTR("Shows the game you are currently playing as part of your profile in Discord."), "Main",
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"EnableDiscordPresence", false);
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MenuHeading(FSUI_CSTR("Game Display"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WINDOW_MAXIMIZE, "Start Fullscreen"),
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FSUI_CSTR("Automatically switches to fullscreen mode when the program is started."), "Main",
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"StartFullscreen", false);
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@ -3730,91 +3740,81 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MOUSE_POINTER, "Hide Cursor In Fullscreen"),
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FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "Main",
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"HideCursorInFullscreen", true);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
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FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
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"Main", "InhibitScreensaver", true);
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MenuHeading(FSUI_CSTR("Appearance"));
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MenuHeading(FSUI_CSTR("Appearance"));
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DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Theme"),
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FSUI_CSTR("Selects the color style to be used for Big Picture UI."), "UI", "FullscreenUITheme",
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"Dark", s_theme_name, s_theme_value, true, LAYOUT_MENU_BUTTON_HEIGHT, UIStyle.LargeFont,
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UIStyle.MediumFont, &ImGuiFullscreen::SetTheme);
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if (const TinyString current_value =
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bsi->GetTinyStringValue("Main", "FullscreenUIBackground", DEFAULT_BACKGROUND_NAME);
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MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"),
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FSUI_CSTR("Shows a background image or shader when a game isn't running. Backgrounds are "
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"located in resources/fullscreenui/backgrounds in the data directory."),
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current_value.c_str()))
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{
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// Have to do this the annoying way, because it's host-derived.
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const auto language_list = Host::GetAvailableLanguageList();
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TinyString current_language = bsi->GetTinyStringValue("Main", "Language", "");
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const char* current_language_name = "Unknown";
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for (const auto& [language, code] : language_list)
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{
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ChoiceDialogOptions options = GetBackgroundOptions(current_value);
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"), false, std::move(options),
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[](s32 index, const std::string& title, bool checked) {
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if (index < 0)
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if (current_language == code)
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current_language_name = language;
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}
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if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_LANGUAGE, "Language"),
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FSUI_CSTR("Chooses the language used for UI elements."), current_language_name))
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{
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ImGuiFullscreen::ChoiceDialogOptions options;
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for (const auto& [language, code] : language_list)
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options.emplace_back(fmt::format("{} [{}]", language, code), (current_language == code));
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_LANGUAGE, "UI Language"), false, std::move(options),
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[language_list](s32 index, const std::string& title, bool checked) {
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if (static_cast<u32>(index) >= language_list.size())
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return;
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SettingsInterface* bsi = GetEditingSettingsInterface();
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bsi->SetStringValue("Main", "FullscreenUIBackground", (index == 0) ? "None" : title.c_str());
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SetSettingsChanged(bsi);
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// Have to defer the reload, because we've already drawn the bg for this frame.
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Host::RunOnCPUThread([]() { GPUThread::RunOnThread(&FullscreenUI::LoadBackground); });
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Host::RunOnCPUThread(
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[language = language_list[index].second]() { Host::ChangeLanguage(language); });
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});
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}
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{
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// Have to do this the annoying way, because it's host-derived.
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const auto language_list = Host::GetAvailableLanguageList();
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TinyString current_language = bsi->GetTinyStringValue("Main", "Language", "");
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const char* current_language_name = "Unknown";
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for (const auto& [language, code] : language_list)
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{
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if (current_language == code)
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current_language_name = language;
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}
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if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_LANGUAGE, "UI Language"),
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FSUI_CSTR("Chooses the language used for UI elements."), current_language_name))
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{
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ImGuiFullscreen::ChoiceDialogOptions options;
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for (const auto& [language, code] : language_list)
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options.emplace_back(fmt::format("{} [{}]", language, code), (current_language == code));
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_LANGUAGE, "UI Language"), false, std::move(options),
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[language_list](s32 index, const std::string& title, bool checked) {
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if (static_cast<u32>(index) >= language_list.size())
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return;
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Host::RunOnCPUThread(
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[language = language_list[index].second]() { Host::ChangeLanguage(language); });
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});
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}
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}
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if (DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_PF_GAMEPAD, "Use DualShock/DualSense Button Icons"),
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FSUI_CSTR(
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"Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons."),
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"Main", "FullscreenUIDisplayPSIcons", false))
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{
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if (bsi->GetBoolValue("Main", "FullscreenUIDisplayPSIcons", false))
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ImGuiFullscreen::SetFullscreenFooterTextIconMapping(s_ps_button_mapping);
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else
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ImGuiFullscreen::SetFullscreenFooterTextIconMapping({});
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}
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Smooth Scrolling"),
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FSUI_CSTR("Enables smooth scrolling of menus in Big Picture UI."), "Main",
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"FullscreenUISmoothScrolling", true))
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{
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ImGuiFullscreen::SetSmoothScrolling(bsi->GetBoolValue("Main", "FullscreenUISmoothScrolling", false));
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}
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}
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MenuHeading(FSUI_CSTR("Integration"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
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FSUI_CSTR("Shows the game you are currently playing as part of your profile in Discord."), "Main",
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"EnableDiscordPresence", false);
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DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Theme"),
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FSUI_CSTR("Selects the color style to be used for Big Picture UI."), "UI", "FullscreenUITheme",
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"Dark", s_theme_name, s_theme_value, true, LAYOUT_MENU_BUTTON_HEIGHT, UIStyle.LargeFont,
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UIStyle.MediumFont, &ImGuiFullscreen::SetTheme);
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if (const TinyString current_value =
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bsi->GetTinyStringValue("Main", "FullscreenUIBackground", DEFAULT_BACKGROUND_NAME);
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MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"),
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FSUI_CSTR("Shows a background image or shader when a game isn't running. Backgrounds are "
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"located in resources/fullscreenui/backgrounds in the data directory."),
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current_value.c_str()))
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{
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ChoiceDialogOptions options = GetBackgroundOptions(current_value);
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"), false, std::move(options),
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[](s32 index, const std::string& title, bool checked) {
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if (index < 0)
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return;
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SettingsInterface* bsi = GetEditingSettingsInterface();
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bsi->SetStringValue("Main", "FullscreenUIBackground", (index == 0) ? "None" : title.c_str());
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SetSettingsChanged(bsi);
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// Have to defer the reload, because we've already drawn the bg for this frame.
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Host::RunOnCPUThread([]() { GPUThread::RunOnThread(&FullscreenUI::LoadBackground); });
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});
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}
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if (DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_PF_GAMEPAD, "Use DualShock/DualSense Button Icons"),
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FSUI_CSTR(
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"Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons."),
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"Main", "FullscreenUIDisplayPSIcons", false))
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{
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if (bsi->GetBoolValue("Main", "FullscreenUIDisplayPSIcons", false))
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ImGuiFullscreen::SetFullscreenFooterTextIconMapping(s_ps_button_mapping);
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else
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ImGuiFullscreen::SetFullscreenFooterTextIconMapping({});
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}
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Smooth Scrolling"),
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FSUI_CSTR("Enables smooth scrolling of menus in Big Picture UI."), "Main",
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"FullscreenUISmoothScrolling", true))
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{
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ImGuiFullscreen::SetSmoothScrolling(bsi->GetBoolValue("Main", "FullscreenUISmoothScrolling", false));
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}
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MenuHeading(FSUI_CSTR("On-Screen Display"));
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DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "OSD Scale"),
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@ -8724,6 +8724,7 @@ TRANSLATE_NOOP("FullscreenUI", "9x (18x Speed)");
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TRANSLATE_NOOP("FullscreenUI", "9x (for 4K)");
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TRANSLATE_NOOP("FullscreenUI", "A cover already exists for this game. Are you sure that you want to overwrite it?");
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TRANSLATE_NOOP("FullscreenUI", "A resume save state created at %s was found.\n\nDo you want to load this save and continue?");
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TRANSLATE_NOOP("FullscreenUI", "AMOLED");
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TRANSLATE_NOOP("FullscreenUI", "About");
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TRANSLATE_NOOP("FullscreenUI", "About DuckStation");
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TRANSLATE_NOOP("FullscreenUI", "Account");
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@ -8750,6 +8751,7 @@ TRANSLATE_NOOP("FullscreenUI", "Alpha Blending");
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TRANSLATE_NOOP("FullscreenUI", "Always Track Uploads");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while deleting empty game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while saving game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "Appearance");
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TRANSLATE_NOOP("FullscreenUI", "Apply Image Patches");
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TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to clear all mappings for this controller?\n\nYou cannot undo this action.");
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TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to clear the current post-processing chain? All configuration will be lost.");
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@ -8808,6 +8810,7 @@ TRANSLATE_NOOP("FullscreenUI", "Clears all settings set for this game.");
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TRANSLATE_NOOP("FullscreenUI", "Close");
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TRANSLATE_NOOP("FullscreenUI", "Close Game");
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TRANSLATE_NOOP("FullscreenUI", "Close Menu");
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TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky");
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TRANSLATE_NOOP("FullscreenUI", "Compatibility Rating");
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TRANSLATE_NOOP("FullscreenUI", "Compatibility: ");
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TRANSLATE_NOOP("FullscreenUI", "Completely exits the application, returning you to your desktop.");
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@ -8843,6 +8846,7 @@ TRANSLATE_NOOP("FullscreenUI", "Crop Mode");
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TRANSLATE_NOOP("FullscreenUI", "Culling Correction");
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TRANSLATE_NOOP("FullscreenUI", "Current Game");
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TRANSLATE_NOOP("FullscreenUI", "Custom");
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TRANSLATE_NOOP("FullscreenUI", "Dark");
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TRANSLATE_NOOP("FullscreenUI", "Deadzone");
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TRANSLATE_NOOP("FullscreenUI", "Debugging Settings");
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TRANSLATE_NOOP("FullscreenUI", "Default");
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@ -8982,6 +8986,7 @@ TRANSLATE_NOOP("FullscreenUI", "From File...");
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TRANSLATE_NOOP("FullscreenUI", "Fullscreen Resolution");
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TRANSLATE_NOOP("FullscreenUI", "GPU Adapter");
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TRANSLATE_NOOP("FullscreenUI", "GPU Renderer");
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TRANSLATE_NOOP("FullscreenUI", "Game Display");
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TRANSLATE_NOOP("FullscreenUI", "Game Grid");
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TRANSLATE_NOOP("FullscreenUI", "Game List");
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TRANSLATE_NOOP("FullscreenUI", "Game List Settings");
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@ -9005,6 +9010,7 @@ TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0} - {1}##global_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Global Slot {0}##global_slot_{0}");
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TRANSLATE_NOOP("FullscreenUI", "Graphics Settings");
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TRANSLATE_NOOP("FullscreenUI", "Grey Matter");
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TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode");
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TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will be enabled on next game restart.");
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TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
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@ -9021,9 +9027,9 @@ TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chos
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TRANSLATE_NOOP("FullscreenUI", "Increases the precision of polygon culling, reducing the number of holes in geometry.");
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TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver");
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TRANSLATE_NOOP("FullscreenUI", "Input Sources");
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TRANSLATE_NOOP("FullscreenUI", "Integration");
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TRANSLATE_NOOP("FullscreenUI", "Interface Settings");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Language");
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TRANSLATE_NOOP("FullscreenUI", "Language: ");
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TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
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@ -9035,6 +9041,7 @@ TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game
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TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboards are not enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Light");
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TRANSLATE_NOOP("FullscreenUI", "Line Detection");
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TRANSLATE_NOOP("FullscreenUI", "List Settings");
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TRANSLATE_NOOP("FullscreenUI", "Load Database Cheats");
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@ -9131,6 +9138,7 @@ TRANSLATE_NOOP("FullscreenUI", "Per-game controller configuration initialized wi
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TRANSLATE_NOOP("FullscreenUI", "Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.");
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TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Colors");
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TRANSLATE_NOOP("FullscreenUI", "Perspective Correct Textures");
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TRANSLATE_NOOP("FullscreenUI", "Pinky Pals");
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TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions.");
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TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.");
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TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type");
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@ -9206,7 +9214,7 @@ TRANSLATE_NOOP("FullscreenUI", "Save Preset");
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TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
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TRANSLATE_NOOP("FullscreenUI", "Save State");
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TRANSLATE_NOOP("FullscreenUI", "Save State Compression");
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TRANSLATE_NOOP("FullscreenUI", "Save State On Exit");
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TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
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TRANSLATE_NOOP("FullscreenUI", "Saved {:%c}");
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TRANSLATE_NOOP("FullscreenUI", "Saves state periodically so you can rewind any mistakes while playing.");
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TRANSLATE_NOOP("FullscreenUI", "Scaled Dithering");
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@ -9234,6 +9242,7 @@ TRANSLATE_NOOP("FullscreenUI", "Select State");
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TRANSLATE_NOOP("FullscreenUI", "Select from the list of preset borders, or manually specify a custom configuration.");
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TRANSLATE_NOOP("FullscreenUI", "Selected Preset");
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TRANSLATE_NOOP("FullscreenUI", "Selects the GPU to use for rendering.");
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TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Picture UI.");
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TRANSLATE_NOOP("FullscreenUI", "Selects the percentage of the normal clock speed the emulated hardware will run at.");
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TRANSLATE_NOOP("FullscreenUI", "Selects the quality at which screenshots will be compressed.");
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TRANSLATE_NOOP("FullscreenUI", "Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution.");
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@ -9329,6 +9338,7 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."
|
||||
TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Theme");
|
||||
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
|
||||
@ -9356,7 +9366,6 @@ TRANSLATE_NOOP("FullscreenUI", "Use Blit Swap Chain");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Debug GPU Device");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use DualShock/DualSense Button Icons");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Global Setting");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Old MDEC Routines");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Separate Disc Settings");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Single Card For Multi-Disc Games");
|
||||
@ -9365,7 +9374,6 @@ TRANSLATE_NOOP("FullscreenUI", "User Name");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Username: {}");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses PGXP for all instructions, not just memory operations.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses a blit presentation model instead of flipping. This may be needed on some systems.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for this game.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled.");
|
||||
|
@ -94,7 +94,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
|
||||
m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
|
||||
tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
|
||||
"when the hotkey is pressed."));
|
||||
dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"),
|
||||
dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Shutdown"), tr("Checked"),
|
||||
tr("Automatically saves the emulator state when powering down or exiting. You can then "
|
||||
"resume directly from where you left off next time."));
|
||||
dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
|
||||
|
Loading…
x
Reference in New Issue
Block a user