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Cheat bugfix and new A8 cheat type (#3328)
* Bugfix for import and entering new cheats Added needed g_emu_thread->reloadCheats calls after the reloadList() calls on entering a new code or importing new codes. Without it I had to import new codes and then manually edit one of them for it to show up in the cheat counts and possibly even work * Added Cheat Type A8 Added cheat type A8 which is the byte equivalent of the A7 cheat type as there will be a need of this type. * Changed boolean parameters in last PR Changed boolean parameters in last PR as per discord
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@ -1817,6 +1817,7 @@ private:
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ExtDecrement32 = 0x61,
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ExtConstantWriteIfMatch16 = 0xA6,
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ExtConstantWriteIfMatchWithRestore16 = 0xA7,
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ExtConstantWriteIfMatchWithRestore8 = 0xA8,
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ExtConstantForceRange8 = 0xF0,
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ExtConstantForceRangeLimits16 = 0xF1,
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ExtConstantForceRangeRollRound16 = 0xF2,
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@ -2360,6 +2361,18 @@ void Cheats::GamesharkCheatCode::Apply() const
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}
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break;
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case InstructionCode::ExtConstantWriteIfMatchWithRestore8:
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{
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const u8 value = DoMemoryRead<u8>(inst.address);
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const u8 comparevalue = Truncate8(inst.value16 >> 8);
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const u8 newvalue = Truncate8(inst.value16 & 0xFFu);
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if (value == comparevalue)
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DoMemoryWrite<u8>(inst.address, newvalue);
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index++;
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}
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break;
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case InstructionCode::ExtConstantForceRange8:
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{
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const u8 value = DoMemoryRead<u8>(inst.address);
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@ -3924,6 +3937,18 @@ void Cheats::GamesharkCheatCode::ApplyOnDisable() const
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index++;
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}
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break;
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case InstructionCode::ExtConstantWriteIfMatchWithRestore8:
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{
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const u8 value = DoMemoryRead<u8>(inst.address);
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const u8 comparevalue = Truncate8(inst.value16 >> 8);
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const u8 newvalue = Truncate8(inst.value16 & 0xFFu);
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if (value == newvalue)
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DoMemoryWrite<u8>(inst.address, comparevalue);
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index++;
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}
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break;
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[[unlikely]] default:
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@ -529,6 +529,7 @@ void GameCheatSettingsWidget::importCodes(const std::string& file_contents)
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}
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reloadList();
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g_emu_thread->reloadCheats(true, false, false, true);
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}
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void GameCheatSettingsWidget::newCode()
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@ -543,6 +544,7 @@ void GameCheatSettingsWidget::newCode()
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// no need to reload cheats yet, it's not active. just refresh the list
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reloadList();
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g_emu_thread->reloadCheats(true, false, false, true);
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}
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void GameCheatSettingsWidget::editCode(const std::string_view code_name)
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