GPU/TextureCache: Dump textures asynchronously

Saves lagging the emulation.
This commit is contained in:
Stenzek 2025-03-07 16:05:35 +10:00
parent 95797b05f1
commit 6437a5db60
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@ -2809,7 +2809,7 @@ void GPUTextureCache::DumpTexture(TextureReplacementType type, u32 offset_x, u32
SmallString filename = name.ToString();
filename.append(".png");
const std::string path = Path::Combine(dump_directory, filename);
std::string path = Path::Combine(dump_directory, filename);
if (FileSystem::FileExists(path.c_str()))
return;
@ -2819,39 +2819,41 @@ void GPUTextureCache::DumpTexture(TextureReplacementType type, u32 offset_x, u32
GPUTextureCache::DecodeTexture(mode, &g_vram[rect.top * VRAM_WIDTH + rect.left], palette_data, image.GetPixels(),
image.GetPitch(), width, height, GPUTexture::Format::RGBA8);
// TODO: Vectorize this.
u32* image_pixels = reinterpret_cast<u32*>(image.GetPixels());
const u32* image_pixels_end = image_pixels + (width * height);
if (s_state.config.dump_texture_force_alpha_channel)
{
for (u32* pixel = image_pixels; pixel != image_pixels_end; pixel++)
*pixel |= 0xFF000000u;
}
else
{
if (semitransparent)
System::QueueAsyncTask([path = std::move(path), image = std::move(image), width, height, semitransparent]() mutable {
// TODO: Vectorize this.
u32* image_pixels = reinterpret_cast<u32*>(image.GetPixels());
const u32* image_pixels_end = image_pixels + (width * height);
if (s_state.config.dump_texture_force_alpha_channel)
{
// Alpha channel should be inverted, because 0 means opaque, 1 is semitransparent.
// Pixel value of 0000 is still completely transparent.
for (u32* pixel = image_pixels; pixel != image_pixels_end; pixel++)
{
const u32 val = *pixel;
*pixel = (val == 0u) ? 0u : ((val & 0xFFFFFFFu) | ((val & 0x80000000u) ? 0x80000000u : 0xFF000000u));
}
*pixel |= 0xFF000000u;
}
else
{
// Only cut out 0000 pixels.
for (u32* pixel = image_pixels; pixel != image_pixels_end; pixel++)
if (semitransparent)
{
const u32 val = *pixel;
*pixel = (val == 0u) ? 0u : (val | 0xFF000000u);
// Alpha channel should be inverted, because 0 means opaque, 1 is semitransparent.
// Pixel value of 0000 is still completely transparent.
for (u32* pixel = image_pixels; pixel != image_pixels_end; pixel++)
{
const u32 val = *pixel;
*pixel = (val == 0u) ? 0u : ((val & 0xFFFFFFFu) | ((val & 0x80000000u) ? 0x80000000u : 0xFF000000u));
}
}
else
{
// Only cut out 0000 pixels.
for (u32* pixel = image_pixels; pixel != image_pixels_end; pixel++)
{
const u32 val = *pixel;
*pixel = (val == 0u) ? 0u : (val | 0xFF000000u);
}
}
}
}
if (!image.SaveToFile(path.c_str()))
ERROR_LOG("Failed to write texture dump to {}.", Path::GetFileName(path));
if (!image.SaveToFile(path.c_str()))
ERROR_LOG("Failed to write texture dump to {}.", Path::GetFileName(path));
});
}
bool GPUTextureCache::IsMatchingReplacementPalette(HashType full_palette_hash, GPUTextureMode mode,