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FullscreenUI: Fix crash in hotkey settings
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parent
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commit
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@ -3905,10 +3905,9 @@ void FullscreenUI::DrawSettingsWindow()
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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ReturnToPreviousWindow();
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ReturnToPreviousWindow();
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if (s_state.game_settings_entry)
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NavTitle(s_state.game_settings_entry ?
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NavTitle(s_state.game_settings_entry->title.c_str());
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std::string_view(s_state.game_settings_entry->title) :
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else
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Host::TranslateToStringView(TR_CONTEXT, titles[static_cast<u32>(pages[index])].first));
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NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(pages[index])].first));
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RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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@ -5101,7 +5100,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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{
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{
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TinyString title;
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TinyString title;
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title.format(ICON_FA_COG "{}", Host::TranslateToStringView(ci->name, si.display_name));
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title.format(ICON_FA_COG "{}", Host::TranslateToStringView(ci->name, si.display_name));
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const char* description = Host::TranslateToCString(ci->name, si.description);
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std::string_view description = Host::TranslateToStringView(ci->name, si.description);
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switch (si.type)
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switch (si.type)
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{
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{
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case SettingInfo::Type::Boolean:
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case SettingInfo::Type::Boolean:
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@ -5161,12 +5160,12 @@ void FullscreenUI::DrawHotkeySettingsPage()
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{
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{
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if (!last_category || std::strcmp(hotkey->category, last_category->category) != 0)
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if (!last_category || std::strcmp(hotkey->category, last_category->category) != 0)
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{
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{
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MenuHeading(Host::TranslateToCString("Hotkeys", hotkey->category));
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MenuHeading(Host::TranslateToStringView("Hotkeys", hotkey->category));
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last_category = hotkey;
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last_category = hotkey;
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}
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}
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DrawInputBindingButton(bsi, InputBindingInfo::Type::Button, "Hotkeys", hotkey->name,
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DrawInputBindingButton(bsi, InputBindingInfo::Type::Button, "Hotkeys", hotkey->name,
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Host::TranslateToCString("Hotkeys", hotkey->display_name), nullptr, false);
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Host::TranslateToStringView("Hotkeys", hotkey->display_name), std::string_view(), false);
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}
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}
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EndMenuButtons();
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EndMenuButtons();
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@ -7716,7 +7715,7 @@ void FullscreenUI::DrawGameListWindow()
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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BeginTransition([]() { SwitchToMainWindow(MainWindowType::Landing); });
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BeginTransition([]() { SwitchToMainWindow(MainWindowType::Landing); });
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NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
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NavTitle(Host::TranslateToStringView(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
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RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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for (u32 i = 0; i < count; i++)
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for (u32 i = 0; i < count; i++)
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