FullscreenUI: Swap file size and uncompressed size in game details

This commit is contained in:
Davide Pesavento 2025-07-02 17:27:51 -04:00 committed by Connor McLaughlin
parent d4cf7f248c
commit 66341a12d4

View File

@ -8299,15 +8299,15 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
if (selected_entry->file_size >= 0)
{
ImGui::PushFont(UIStyle.Font, UIStyle.MediumFontSize, UIStyle.BoldFontWeight);
ImGuiFullscreen::TextUnformatted(FSUI_ICONSTR(ICON_EMOJI_OPEN_THE_FOLDER, FSUI_VSTR("File Size: ")));
ImGuiFullscreen::TextUnformatted(FSUI_ICONSTR(ICON_EMOJI_OPEN_THE_FOLDER, FSUI_VSTR("Size: ")));
ImGui::PopFont();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, subtitle_text_color);
ImGui::Text(FSUI_CSTR("%u MB"), to_mb(selected_entry->file_size));
ImGui::Text(FSUI_CSTR("%u MB"), to_mb(selected_entry->uncompressed_size));
ImGui::PopStyleColor();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, DarkerColor(subtitle_text_color));
ImGui::Text(FSUI_CSTR(" (%u MB on disk)"), to_mb(selected_entry->uncompressed_size));
ImGui::Text(FSUI_CSTR(" (%u MB on disk)"), to_mb(selected_entry->file_size));
ImGui::PopStyleColor();
}
else
@ -9584,7 +9584,6 @@ TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
TRANSLATE_NOOP("FullscreenUI", "Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards.");
TRANSLATE_NOOP("FullscreenUI", "Fast forwards through the early loading process when fast booting, saving time. Results may vary between games.");
TRANSLATE_NOOP("FullscreenUI", "File Size");
TRANSLATE_NOOP("FullscreenUI", "File Size: ");
TRANSLATE_NOOP("FullscreenUI", "File Title");
TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
@ -9914,6 +9913,7 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the number of frames (or v-syncs) displaye
TRANSLATE_NOOP("FullscreenUI", "Shows trophy icons in game grid when games have achievements or have been mastered.");
TRANSLATE_NOOP("FullscreenUI", "Simulates the region check present in original, unmodified consoles.");
TRANSLATE_NOOP("FullscreenUI", "Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.");
TRANSLATE_NOOP("FullscreenUI", "Size: ");
TRANSLATE_NOOP("FullscreenUI", "Skip Duplicate Frame Display");
TRANSLATE_NOOP("FullscreenUI", "Skips the presentation/display of frames that are not unique. Can result in worse frame pacing.");
TRANSLATE_NOOP("FullscreenUI", "Slow Boot");