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System: Include queued frames in input latency stats
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@ -3504,15 +3504,17 @@ void System::FormatLatencyStats(SmallStringBase& str)
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AudioStream* audio_stream = SPU::GetOutputStream();
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const u32 audio_latency =
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AudioStream::GetMSForBufferSize(audio_stream->GetSampleRate(), audio_stream->GetBufferedFramesRelaxed());
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const u32 queued_frame_count = GPUBackend::GetQueuedFrameCount();
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const double active_frame_time = std::ceil(Timer::ConvertValueToMilliseconds(s_state.last_active_frame_time));
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const double pre_frame_time = std::ceil(Timer::ConvertValueToMilliseconds(s_state.pre_frame_sleep_time));
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const double input_latency = std::ceil(
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Timer::ConvertValueToMilliseconds(s_state.frame_period - s_state.pre_frame_sleep_time) -
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Timer::ConvertValueToMilliseconds((s_state.frame_period - s_state.pre_frame_sleep_time) *
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static_cast<float>(std::max(queued_frame_count, 1u))) -
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Timer::ConvertValueToMilliseconds(static_cast<Timer::Value>(s_state.runahead_frames) * s_state.frame_period));
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str.format("AL: {}ms | AF: {:.0f}ms | PF: {:.0f}ms | IL: {:.0f}ms | QF: {}", audio_latency, active_frame_time,
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pre_frame_time, input_latency, GPUBackend::GetQueuedFrameCount());
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pre_frame_time, input_latency, queued_frame_count);
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}
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void System::UpdateSpeedLimiterState()
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