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https://github.com/stenzek/duckstation.git
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FullscreenUI: Add option to start/open to game list
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3d0f038697
commit
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@ -253,6 +253,7 @@ static void DestroyResources();
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//////////////////////////////////////////////////////////////////////////
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// Landing
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//////////////////////////////////////////////////////////////////////////
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static bool ShouldOpenToGameList();
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static void SwitchToLanding();
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static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
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static ImGuiFullscreen::FileSelectorFilters GetImageFilters();
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@ -678,11 +679,8 @@ bool FullscreenUI::Initialize()
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s_state.initialized = true;
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s_state.hotkey_list_cache = InputManager::GetHotkeyList();
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if (s_state.current_main_window == MainWindowType::None && !GPUThread::HasGPUBackend() &&
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!GPUThread::IsGPUBackendRequested())
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{
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SwitchToLanding();
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}
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const bool open_main_window = (s_state.current_main_window == MainWindowType::None && !GPUThread::HasGPUBackend() &&
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!GPUThread::IsGPUBackendRequested());
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// in case we open the pause menu while the game is running
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if (GPUThread::HasGPUBackend())
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@ -697,7 +695,10 @@ bool FullscreenUI::Initialize()
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}
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LoadBackground();
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UpdateRunIdleState();
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if (open_main_window)
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ReturnToMainWindow();
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ForceKeyNavEnabled();
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return true;
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}
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@ -778,8 +779,7 @@ void FullscreenUI::OnSystemDestroyed()
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s_state.pause_menu_was_open = false;
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s_state.was_paused_on_quick_menu_open = false;
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s_state.current_pause_submenu = PauseSubMenu::None;
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SwitchToLanding();
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UpdateRunIdleState();
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ReturnToMainWindow();
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});
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}
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@ -1079,7 +1079,9 @@ void FullscreenUI::ReturnToPreviousWindow()
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void FullscreenUI::ReturnToMainWindow()
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{
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ClosePauseMenu();
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s_state.current_main_window = GPUThread::HasGPUBackend() ? MainWindowType::None : MainWindowType::Landing;
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s_state.current_main_window = GPUThread::HasGPUBackend() ?
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MainWindowType::None :
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(ShouldOpenToGameList() ? MainWindowType::GameList : MainWindowType::Landing);
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UpdateRunIdleState();
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FixStateIfPaused();
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}
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@ -1743,6 +1745,11 @@ void FullscreenUI::DrawBackground()
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}
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}
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bool FullscreenUI::ShouldOpenToGameList()
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{
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return Host::GetBaseBoolSettingValue("Main", "FullscreenUIOpenToGameList", false);
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}
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void FullscreenUI::SwitchToLanding()
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{
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s_state.current_main_window = MainWindowType::Landing;
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@ -3802,6 +3809,11 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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});
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}
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_LIST, "Open To Game List"),
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FSUI_CSTR("When Big Picture mode is started, the game list will be displayed instead of the main menu."), "Main",
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"FullscreenUIOpenToGameList", false);
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if (DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_PF_GAMEPAD, "Use DualShock/DualSense Button Icons"),
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FSUI_CSTR(
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@ -7419,7 +7431,7 @@ void FullscreenUI::DrawGameListWindow()
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BeginNavBar();
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if (NavButton(ICON_PF_NAVIGATION_BACK, true, true))
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ReturnToPreviousWindow();
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SwitchToLanding();
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NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast<u32>(s_state.game_list_view)]));
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RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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@ -7499,7 +7511,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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}
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if (!AreAnyDialogsOpen() && WantsToCloseMenu())
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ReturnToPreviousWindow();
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SwitchToLanding();
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auto game_list_lock = GameList::GetLock();
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const GameList::Entry* selected_entry = nullptr;
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@ -7751,7 +7763,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
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}
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if (ImGui::IsWindowFocused() && WantsToCloseMenu())
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ReturnToPreviousWindow();
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SwitchToLanding();
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ResetFocusHere();
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BeginMenuButtons();
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@ -9086,6 +9098,7 @@ TRANSLATE_NOOP("FullscreenUI", "OK");
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TRANSLATE_NOOP("FullscreenUI", "OSD Scale");
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TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
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TRANSLATE_NOOP("FullscreenUI", "Open Containing Directory");
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TRANSLATE_NOOP("FullscreenUI", "Open To Game List");
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TRANSLATE_NOOP("FullscreenUI", "Open in File Browser");
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TRANSLATE_NOOP("FullscreenUI", "Operations");
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TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing");
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@ -9364,6 +9377,7 @@ TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
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TRANSLATE_NOOP("FullscreenUI", "WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.");
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TRANSLATE_NOOP("FullscreenUI", "WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.");
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TRANSLATE_NOOP("FullscreenUI", "WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.\n\nDo you want to {0} anyway?");
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TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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