mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-28 14:20:30 +00:00
Always use CTAD with std::unique_lock
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2c7d07b245
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@ -34,7 +34,7 @@ void CDROMAsyncReader::StopThread()
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return;
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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std::unique_lock lock(m_mutex);
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m_shutdown_flag.store(true);
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m_do_read_cv.notify_one();
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}
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@ -133,7 +133,7 @@ void CDROMAsyncReader::QueueReadSector(CDImage::LBA lba)
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// we need to toss away our readahead and start fresh
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DEBUG_LOG("Readahead buffer miss, queueing seek to {}", lba);
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std::unique_lock<std::mutex> lock(m_mutex);
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std::unique_lock lock(m_mutex);
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m_next_position_set.store(true);
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m_next_position = lba;
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m_do_read_cv.notify_one();
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@ -190,7 +190,7 @@ bool CDROMAsyncReader::WaitForReadToComplete()
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Timer wait_timer;
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DEBUG_LOG("Sector read pending, waiting");
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std::unique_lock<std::mutex> lock(m_mutex);
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std::unique_lock lock(m_mutex);
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m_notify_read_complete_cv.wait(
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lock, [this]() { return (m_buffer_count.load() > 0 || m_seek_error.load()) && !m_next_position_set.load(); });
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if (m_seek_error.load()) [[unlikely]]
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@ -213,7 +213,7 @@ void CDROMAsyncReader::WaitForIdle()
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if (!IsUsingThread())
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return;
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std::unique_lock<std::mutex> lock(m_mutex);
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std::unique_lock lock(m_mutex);
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m_notify_read_complete_cv.wait(lock, [this]() { return (!m_is_reading.load() && !m_next_position_set.load()); });
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}
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@ -761,7 +761,7 @@ void GameList::PopulateEntryAchievements(Entry* entry, const Achievements::Progr
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void GameList::UpdateAchievementData(const std::span<u8, 16> hash, u32 game_id, u32 num_achievements, u32 num_unlocked,
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u32 num_unlocked_hardcore)
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{
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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std::unique_lock lock(s_mutex);
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llvm::SmallVector<u32, 32> changed_indices;
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for (size_t i = 0; i < s_entries.size(); i++)
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@ -801,7 +801,7 @@ void GameList::UpdateAllAchievementData()
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WARNING_LOG("Failed to load achievements progress: {}", error.GetDescription());
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}
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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std::unique_lock lock(s_mutex);
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// this is pretty jank, but the frontend should collapse it into a single update
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std::vector<u32> changed_indices;
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@ -856,7 +856,7 @@ void GameList::UpdateAllAchievementData()
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std::unique_lock<std::recursive_mutex> GameList::GetLock()
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{
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return std::unique_lock<std::recursive_mutex>(s_mutex);
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return std::unique_lock(s_mutex);
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}
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const GameList::Entry* GameList::GetEntryByIndex(u32 index)
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@ -1437,7 +1437,7 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
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VERBOSE_LOG("Add {} seconds play time to {} -> now {}", static_cast<unsigned>(add_time), serial.c_str(),
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static_cast<unsigned>(pt.total_played_time));
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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std::unique_lock lock(s_mutex);
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const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(serial);
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llvm::SmallVector<u32, 32> changed_indices;
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@ -1476,7 +1476,7 @@ void GameList::ClearPlayedTimeForSerial(const std::string& serial)
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UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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std::unique_lock lock(s_mutex);
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for (GameList::Entry& entry : s_entries)
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{
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if (entry.serial != serial)
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@ -1528,7 +1528,7 @@ std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
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if (serial.empty())
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return 0;
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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std::unique_lock lock(s_mutex);
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for (GameList::Entry& entry : s_entries)
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{
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if (entry.serial == serial)
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@ -101,7 +101,7 @@ std::string Host::Internal::ComputeDataDirectory()
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std::unique_lock<std::mutex> Host::GetSettingsLock()
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{
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return std::unique_lock<std::mutex>(s_settings_mutex);
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return std::unique_lock(s_settings_mutex);
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}
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SettingsInterface* Host::GetSettingsInterface()
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@ -1207,7 +1207,7 @@ void System::RecreateGPU(GPURenderer renderer)
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void System::LoadSettings(bool display_osd_messages)
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{
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std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
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auto lock = Host::GetSettingsLock();
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const SettingsInterface& si = *Host::GetSettingsInterface();
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const SettingsInterface& controller_si = GetControllerSettingsLayer(lock);
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const SettingsInterface& hotkey_si = GetHotkeySettingsLayer(lock);
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@ -1244,7 +1244,7 @@ void System::LoadSettings(bool display_osd_messages)
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void System::ReloadInputSources()
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{
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std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
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auto lock = Host::GetSettingsLock();
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const SettingsInterface& controller_si = GetControllerSettingsLayer(lock);
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InputManager::ReloadSources(controller_si, lock);
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@ -1262,7 +1262,7 @@ void System::ReloadInputBindings()
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if (!IsValid())
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return;
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std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
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auto lock = Host::GetSettingsLock();
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const SettingsInterface& controller_si = GetControllerSettingsLayer(lock);
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const SettingsInterface& hotkey_si = GetHotkeySettingsLayer(lock);
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InputManager::ReloadBindings(controller_si, hotkey_si);
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@ -45,7 +45,7 @@ void HTTPDownloader::CreateRequest(std::string url, Request::Callback callback,
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req->progress = progress;
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req->start_time = Timer::GetCurrentValue();
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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std::unique_lock lock(m_pending_http_request_lock);
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if (LockedGetActiveRequestCount() < m_max_active_requests)
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{
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if (!StartRequest(req))
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@ -67,7 +67,7 @@ void HTTPDownloader::CreatePostRequest(std::string url, std::string post_data, R
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req->progress = progress;
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req->start_time = Timer::GetCurrentValue();
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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std::unique_lock lock(m_pending_http_request_lock);
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if (LockedGetActiveRequestCount() < m_max_active_requests)
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{
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if (!StartRequest(req))
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@ -199,13 +199,13 @@ void HTTPDownloader::LockedPollRequests(std::unique_lock<std::mutex>& lock)
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void HTTPDownloader::PollRequests()
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{
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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std::unique_lock lock(m_pending_http_request_lock);
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LockedPollRequests(lock);
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}
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void HTTPDownloader::WaitForAllRequests()
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{
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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std::unique_lock lock(m_pending_http_request_lock);
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while (!m_pending_http_requests.empty())
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{
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// Don't burn too much CPU.
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@ -232,7 +232,7 @@ u32 HTTPDownloader::LockedGetActiveRequestCount()
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bool HTTPDownloader::HasAnyRequests()
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{
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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std::unique_lock lock(m_pending_http_request_lock);
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return !m_pending_http_requests.empty();
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}
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@ -110,7 +110,7 @@ void CALLBACK HTTPDownloaderWinHttp::HTTPStatusCallback(HINTERNET hRequest, DWOR
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DebugAssert(hRequest == req->hRequest);
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HTTPDownloaderWinHttp* parent = static_cast<HTTPDownloaderWinHttp*>(req->parent);
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std::unique_lock<std::mutex> lock(parent->m_pending_http_request_lock);
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std::unique_lock lock(parent->m_pending_http_request_lock);
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Assert(std::none_of(parent->m_pending_http_requests.begin(), parent->m_pending_http_requests.end(),
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[req](HTTPDownloader::Request* it) { return it == req; }));
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@ -967,7 +967,7 @@ void ImGuiManager::AddOSDMessage(std::string key, std::string message, float dur
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msg.last_y = -1.0f;
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msg.is_warning = is_warning;
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std::unique_lock<std::mutex> lock(s_state.osd_messages_lock);
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std::unique_lock lock(s_state.osd_messages_lock);
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s_state.osd_posted_messages.push_back(std::move(msg));
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}
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@ -978,14 +978,14 @@ void ImGuiManager::RemoveKeyedOSDMessage(std::string key, bool is_warning)
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msg.duration = 0.0f;
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msg.is_warning = is_warning;
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std::unique_lock<std::mutex> lock(s_state.osd_messages_lock);
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std::unique_lock lock(s_state.osd_messages_lock);
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s_state.osd_posted_messages.push_back(std::move(msg));
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}
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void ImGuiManager::ClearOSDMessages(bool clear_warnings)
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{
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{
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std::unique_lock<std::mutex> lock(s_state.osd_messages_lock);
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std::unique_lock lock(s_state.osd_messages_lock);
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if (clear_warnings)
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{
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s_state.osd_posted_messages.clear();
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@ -255,7 +255,7 @@ GPUTexture* MediaCaptureBase::GetRenderTexture()
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bool MediaCaptureBase::DeliverVideoFrame(GPUTexture* stex)
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{
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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// If the encoder thread reported an error, stop the capture.
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if (m_encoding_error.load(std::memory_order_acquire))
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@ -330,7 +330,7 @@ void MediaCaptureBase::EncoderThreadEntryPoint()
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Threading::SetNameOfCurrentThread("Media Capture Encoding");
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Error error;
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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for (;;)
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{
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@ -417,7 +417,7 @@ bool MediaCaptureBase::DeliverAudioFrames(const s16* frames, u32 num_frames)
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if ((audio_buffer_size - m_audio_buffer_size.load(std::memory_order_acquire)) < num_frames)
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{
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// Need to wait for it to drain a bit.
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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m_frame_encoded_cv.wait(lock, [this, &num_frames, &audio_buffer_size]() {
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return (!m_capturing.load(std::memory_order_acquire) ||
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((audio_buffer_size - m_audio_buffer_size.load(std::memory_order_acquire)) >= num_frames));
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@ -441,7 +441,7 @@ bool MediaCaptureBase::DeliverAudioFrames(const s16* frames, u32 num_frames)
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if (!IsCapturingVideo() && buffer_size >= m_audio_frame_size)
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{
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// If we're not capturing video, push "frames" when we hit the audio packet size.
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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if (!m_capturing.load(std::memory_order_acquire))
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return false;
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@ -493,7 +493,7 @@ void MediaCaptureBase::ClearState()
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bool MediaCaptureBase::EndCapture(Error* error)
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{
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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if (!InternalEndCapture(lock, error))
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{
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DeleteOutputFile();
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@ -574,7 +574,7 @@ void MediaCaptureBase::UpdateCaptureThreadUsage(double pct_divider, double time_
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void MediaCaptureBase::Flush()
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{
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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if (m_encoding_error)
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return;
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@ -2063,7 +2063,7 @@ bool MediaCaptureFFmpeg::IsCapturingVideo() const
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time_t MediaCaptureFFmpeg::GetElapsedTime() const
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{
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std::unique_lock<std::mutex> lock(m_lock);
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std::unique_lock lock(m_lock);
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s64 seconds;
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if (m_video_stream)
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{
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