System: Fix overriding console region

This commit is contained in:
Stenzek 2025-02-02 13:00:18 +10:00
parent a681386f28
commit 804d90d48f
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@ -1680,7 +1680,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
// Load CD image up and detect region. // Load CD image up and detect region.
std::unique_ptr<CDImage> disc; std::unique_ptr<CDImage> disc;
ConsoleRegion console_region = ConsoleRegion::Auto; ConsoleRegion auto_console_region = ConsoleRegion::NTSC_U;
DiscRegion disc_region = DiscRegion::NonPS1; DiscRegion disc_region = DiscRegion::NonPS1;
BootMode boot_mode = BootMode::FullBoot; BootMode boot_mode = BootMode::FullBoot;
std::string exe_override; std::string exe_override;
@ -1708,14 +1708,10 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF) if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF)
{ {
if (console_region == ConsoleRegion::Auto) const DiscRegion file_region = ((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) :
{ GetRegionForPsf(parameters.filename.c_str()));
const DiscRegion file_region = INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) : auto_console_region = GetConsoleRegionForDiscRegion(file_region);
GetRegionForPsf(parameters.filename.c_str()));
INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
console_region = GetConsoleRegionForDiscRegion(file_region);
}
} }
else if (boot_mode != BootMode::ReplayGPUDump) else if (boot_mode != BootMode::ReplayGPUDump)
{ {
@ -1728,32 +1724,12 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
} }
disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get())); disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get()));
if (console_region == ConsoleRegion::Auto) auto_console_region = GetConsoleRegionForDiscRegion(disc_region);
{ INFO_LOG("Auto-detected console {} region for '{}' (region {})",
if (disc_region != DiscRegion::Other) Settings::GetConsoleRegionName(auto_console_region), parameters.filename,
{ Settings::GetDiscRegionName(disc_region));
console_region = GetConsoleRegionForDiscRegion(disc_region);
INFO_LOG("Auto-detected console {} region for '{}' (region {})",
Settings::GetConsoleRegionName(console_region), parameters.filename,
Settings::GetDiscRegionName(disc_region));
}
else
{
console_region = ConsoleRegion::NTSC_U;
WARNING_LOG("Could not determine console region for disc region {}. Defaulting to {}.",
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(console_region));
}
}
} }
} }
else
{
// Default to NTSC for BIOS boot.
if (console_region == ConsoleRegion::Auto)
console_region = ConsoleRegion::NTSC_U;
}
INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(console_region));
// Switch subimage. // Switch subimage.
if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error)) if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error))
@ -1766,7 +1742,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
// Can't early cancel without destroying past this point. // Can't early cancel without destroying past this point.
Assert(s_state.state == State::Shutdown); Assert(s_state.state == State::Shutdown);
s_state.state = State::Starting; s_state.state = State::Starting;
s_state.region = console_region; s_state.region = auto_console_region;
s_state.startup_cancelled.store(false, std::memory_order_relaxed); s_state.startup_cancelled.store(false, std::memory_order_relaxed);
s_state.gpu_dump_player = std::move(gpu_dump); s_state.gpu_dump_player = std::move(gpu_dump);
std::atomic_thread_fence(std::memory_order_release); std::atomic_thread_fence(std::memory_order_release);
@ -1776,6 +1752,10 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
// Update running game, this will apply settings as well. // Update running game, this will apply settings as well.
UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true); UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
// Determine console region. Has to be done here, because gamesettings can override it.
s_state.region = (g_settings.region == ConsoleRegion::Auto) ? auto_console_region : g_settings.region;
INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(s_state.region));
// Get boot EXE override. // Get boot EXE override.
if (!parameters.override_exe.empty()) if (!parameters.override_exe.empty())
{ {