diff --git a/src/util/postprocessing_shader_glsl.cpp b/src/util/postprocessing_shader_glsl.cpp index 63025bb8b..8ebd08d47 100644 --- a/src/util/postprocessing_shader_glsl.cpp +++ b/src/util/postprocessing_shader_glsl.cpp @@ -185,7 +185,8 @@ GPUDevice::PresentResult PostProcessing::GLSLShader::Apply(GPUTexture* input_col else { g_gpu_device->SetRenderTargets(&final_target, 1, nullptr); - g_gpu_device->ClearRenderTarget(final_target, GPUDevice::DEFAULT_CLEAR_COLOR); // TODO: Could use an invalidate here too. + g_gpu_device->ClearRenderTarget(final_target, + GPUDevice::DEFAULT_CLEAR_COLOR); // TODO: Could use an invalidate here too. } g_gpu_device->SetPipeline(m_pipeline.get()); @@ -377,11 +378,12 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(co WriteUniformBuffer(ss, shader, false); DeclareTexture(ss, "samp0", 0); - ss << R"( -layout(location = 0) in VertexData { - vec2 v_tex0; -}; + if (m_use_glsl_interface_blocks) + ss << "layout(location = 0) in VertexData { vec2 v_tex0; }\n"; + else + ss << "layout(location = 0) in vec2 v_tex0;\n"; + ss << R"( layout(location = 0) out float4 o_col0; float4 Sample() { return texture(samp0, v_tex0); }