diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp index 67f08f06d..2d13a958a 100644 --- a/src/core/gpu_hw_shadergen.cpp +++ b/src/core/gpu_hw_shadergen.cpp @@ -727,9 +727,10 @@ void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limi )"; } - else if (texture_filter == GPUTextureFilter::MMPX) + else if (texture_filter == GPUTextureFilter::MMPX || texture_filter == GPUTextureFilter::MMPXEnhanced) { DefineMacro(ss, "TEXTURE_ALPHA_BLENDING", false); + DefineMacro(ss, "MMPX_ENHANCED", (texture_filter == GPUTextureFilter::MMPXEnhanced)); ss << "#define src(xoffs, yoffs) packUnorm4x8(SampleFromVRAM(texpage, clamp(bcoords + float2((xoffs), (yoffs)), " "uv_limits.xy, uv_limits.zw)))\n"; @@ -742,7 +743,11 @@ void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limi ss << R"( uint luma(uint C) { uint alpha = (C & 0xFF000000u) >> 24; +#if MMPX_ENHANCED return (((C & 0x00FF0000u) >> 16) + ((C & 0x0000FF00u) >> 8) + (C & 0x000000FFu)) + (255u - alpha) * 3; +#else + return (((C & 0x00FF0000u) >> 16) + ((C & 0x0000FF00u) >> 8) + (C & 0x000000FFu) + 1u) * (256u - alpha); +#endif } bool all_eq2(uint B, uint A0, uint A1) { @@ -769,6 +774,8 @@ bool none_eq4(uint B, uint A0, uint A1, uint A2, uint A3) { return B != A0 && B != A1 && B != A2 && B != A3; } +#if MMPX_ENHANCED + // Calculate the RGB distance between two ABGR8 colors float rgb_distance(uint a, uint b) { @@ -876,6 +883,8 @@ bool countPatternMatches(uint LA, uint LB, uint L1, uint L2, uint L3, uint L4, u return score < 6; // Need to reach 6 points } +#endif + void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limits, out float4 texcol, out float ialpha) { float2 bcoords = floor(coords); @@ -891,57 +900,44 @@ void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limi uint Q = src(-2, +0), R = src(+2, +0); uint Bl = luma(B), Dl = luma(D), El = luma(E), Fl = luma(F), Hl = luma(H); +#if MMPX_ENHANCED // Default to use center pixel E - uint res = E; + ialpha = float(E != 0u); + texcol = unpackUnorm4x8(E); // Check for "convex" patterns to avoid single-pixel spurs on long line edges if (A == B && B == C && E == H && A != D && C != F && rgb_distance(D, F) < 0.2 && rgb_distance(B, E) > 0.6) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (A == D && D == G && E == F && A != B && G != H && rgb_distance(B, H) < 0.2 && rgb_distance(D, E) > 0.6) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (C == F && F == I && E == D && B != C && H != I && rgb_distance(B, H) < 0.2 && rgb_distance(E, F) > 0.6) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (G == H && H == I && B == E && D != G && F != I && rgb_distance(D, F) < 0.2 && rgb_distance(E, H) > 0.6) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } // Check each 4-pixel intersection in a "grid" pattern and pass five surrounding pixels for pattern judgment if (A == E && B == D && A != B && countPatternMatches(A, B, C, F, I, H, G)) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (C == E && B == F && C != B && countPatternMatches(C, B, A, D, G, H, I)) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (G == E && D == H && G != H && countPatternMatches(G, H, I, F, C, B, A)) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } if (I == E && F == H && I != H && countPatternMatches(I, H, G, D, A, B, C)) { - ialpha = float(res != 0u); - texcol = unpackUnorm4x8(res); return; } +#endif // Original MMPX logic diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 2ba4b790d..a48430aff 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -1533,8 +1533,8 @@ GPURenderer Settings::GetAutomaticRenderer() } static constexpr const std::array s_texture_filter_names = { - "Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", - "xBR", "xBRBinAlpha", "Scale2x", "Scale3x", "MMPX", + "Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", + "xBRBinAlpha", "Scale2x", "Scale3x", "MMPX", "MMPXEnhanced", }; static constexpr const std::array s_texture_filter_display_names = { TRANSLATE_DISAMBIG_NOOP("Settings", "Nearest-Neighbor", "GPUTextureFilter"), @@ -1547,6 +1547,7 @@ static constexpr const std::array s_texture_filter_display_names = { TRANSLATE_DISAMBIG_NOOP("Settings", "Scale2x (EPX)", "GPUTextureFilter"), TRANSLATE_DISAMBIG_NOOP("Settings", "Scale3x (Slow)", "GPUTextureFilter"), TRANSLATE_DISAMBIG_NOOP("Settings", "MMPX (Slow)", "GPUTextureFilter"), + TRANSLATE_DISAMBIG_NOOP("Settings", "MMPX Enhanced (Slow)", "GPUTextureFilter"), }; static_assert(s_texture_filter_names.size() == static_cast(GPUTextureFilter::Count)); static_assert(s_texture_filter_display_names.size() == static_cast(GPUTextureFilter::Count)); diff --git a/src/core/types.h b/src/core/types.h index cc346c798..d0d614063 100644 --- a/src/core/types.h +++ b/src/core/types.h @@ -100,6 +100,7 @@ enum class GPUTextureFilter : u8 Scale2x, Scale3x, MMPX, + MMPXEnhanced, Count };