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GPUDevice: Fix incorrect close call during symbol lookup
Not actually hit since all symbols should be present, but just in case...
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@ -1389,7 +1389,7 @@ bool dyn_libs::OpenSpirvCross(Error* error)
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if (!s_spirv_cross_library.GetSymbol(#F, &F)) \
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{ \
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Error::SetStringFmt(error, "Failed to find function {}", #F); \
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CloseShaderc(); \
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CloseSpirvCross(); \
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return false; \
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}
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