mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-07 12:05:52 +00:00
FullscreenUI: Fix assert when booting+loading state
This commit is contained in:
parent
03d7af2efc
commit
9411e40c20
@ -5033,10 +5033,9 @@ void FullscreenUI::DrawGraphicsSettingsPage()
|
||||
|
||||
if (is_hardware)
|
||||
{
|
||||
DrawIntListSetting(
|
||||
bsi, FSUI_ICONSTR(ICON_FA_EXPAND_ALT, "Internal Resolution"),
|
||||
FSUI_CSTR("Upscales the game's rendering by the specified multiplier."),
|
||||
"GPU", "ResolutionScale", 1, resolution_scales);
|
||||
DrawIntListSetting(bsi, FSUI_ICONSTR(ICON_FA_EXPAND_ALT, "Internal Resolution"),
|
||||
FSUI_CSTR("Upscales the game's rendering by the specified multiplier."), "GPU",
|
||||
"ResolutionScale", 1, resolution_scales);
|
||||
|
||||
DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_COMPRESS_ALT, "Downsampling"),
|
||||
FSUI_CSTR("Downsamples the rendered image prior to displaying it. Can improve "
|
||||
@ -7339,34 +7338,37 @@ void FullscreenUI::DoLoadState(std::string path)
|
||||
std::string boot_path = std::move(s_state.save_state_selector_game_path);
|
||||
CloseSaveStateSelector();
|
||||
|
||||
Host::RunOnCPUThread([boot_path = std::move(boot_path), path = std::move(path)]() mutable {
|
||||
if (System::IsValid())
|
||||
{
|
||||
if (path.empty())
|
||||
if (GPUThread::HasGPUBackend())
|
||||
{
|
||||
Host::RunOnCPUThread([boot_path = std::move(boot_path), path = std::move(path)]() mutable {
|
||||
if (System::IsValid())
|
||||
{
|
||||
// Loading undo state.
|
||||
if (!System::UndoLoadState())
|
||||
if (path.empty())
|
||||
{
|
||||
GPUThread::RunOnThread(
|
||||
[]() { ShowToast(std::string(), TRANSLATE_STR("System", "Failed to undo load state.")); });
|
||||
// Loading undo state.
|
||||
if (!System::UndoLoadState())
|
||||
{
|
||||
GPUThread::RunOnThread(
|
||||
[]() { ShowToast(std::string(), TRANSLATE_STR("System", "Failed to undo load state.")); });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Error error;
|
||||
if (!System::LoadState(path.c_str(), &error, true, false))
|
||||
{
|
||||
GPUThread::RunOnThread([error_desc = error.TakeDescription()]() {
|
||||
ShowToast(std::string(), fmt::format(TRANSLATE_FS("System", "Failed to load state: {}"), error_desc));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Error error;
|
||||
if (!System::LoadState(path.c_str(), &error, true, false))
|
||||
{
|
||||
GPUThread::RunOnThread([error_desc = error.TakeDescription()]() {
|
||||
ShowToast(std::string(), fmt::format(TRANSLATE_FS("System", "Failed to load state: {}"), error_desc));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DoStartPath(std::move(boot_path), std::move(path));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
DoStartPath(std::move(boot_path), std::move(path));
|
||||
}
|
||||
}
|
||||
|
||||
void FullscreenUI::DoSaveState(s32 slot, bool global)
|
||||
|
Loading…
x
Reference in New Issue
Block a user