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GPU: Clear display texture on fatal error
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@ -1139,6 +1139,7 @@ void GPUThread::ReportFatalErrorAndShutdown(std::string_view reason)
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// replace the renderer with a dummy/null backend, so that all commands get dropped
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// replace the renderer with a dummy/null backend, so that all commands get dropped
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ERROR_LOG("Switching to null renderer: {}", reason);
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ERROR_LOG("Switching to null renderer: {}", reason);
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s_state.gpu_presenter->ClearDisplayTexture();
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s_state.gpu_backend.reset();
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s_state.gpu_backend.reset();
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s_state.gpu_backend = GPUBackend::CreateNullBackend(*s_state.gpu_presenter);
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s_state.gpu_backend = GPUBackend::CreateNullBackend(*s_state.gpu_presenter);
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if (!s_state.gpu_backend->Initialize(false, nullptr)) [[unlikely]]
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if (!s_state.gpu_backend->Initialize(false, nullptr)) [[unlikely]]
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