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FullscreenUI: Android build fix
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@ -46,8 +46,7 @@ void UpdateLoadingScreen(std::string_view image, std::string_view message, s32 p
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void CloseLoadingScreen();
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void CloseLoadingScreen();
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void SetTheme();
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void SetTheme();
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void UpdateRunIdleState();
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#ifndef __ANDROID__
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static constexpr float SHORT_TRANSITION_TIME = 0.08f;
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static constexpr float SHORT_TRANSITION_TIME = 0.08f;
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static constexpr float DEFAULT_TRANSITION_TIME = 0.15f;
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static constexpr float DEFAULT_TRANSITION_TIME = 0.15f;
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@ -68,6 +67,8 @@ TransitionState GetTransitionState();
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GPUTexture* GetTransitionRenderTexture(GPUSwapChain* swap_chain);
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GPUTexture* GetTransitionRenderTexture(GPUSwapChain* swap_chain);
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void RenderTransitionBlend(GPUSwapChain* swap_chain);
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void RenderTransitionBlend(GPUSwapChain* swap_chain);
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#ifndef __ANDROID__
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std::vector<std::string_view> GetThemeNames();
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std::vector<std::string_view> GetThemeNames();
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std::span<const char* const> GetThemeConfigNames();
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std::span<const char* const> GetThemeConfigNames();
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@ -79,7 +80,6 @@ void OpenLeaderboardsWindow();
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void ReturnToMainWindow();
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void ReturnToMainWindow();
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void ReturnToPreviousWindow();
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void ReturnToPreviousWindow();
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void SetStandardSelectionFooterText(bool back_instead_of_cancel);
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void SetStandardSelectionFooterText(bool back_instead_of_cancel);
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void UpdateRunIdleState();
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class BackgroundProgressCallback final : public ProgressCallback
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class BackgroundProgressCallback final : public ProgressCallback
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{
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{
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