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PostProcessing: Remove StageCount key for game settings
Potentially removes the ini file if it's otherwise empty.
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parent
2b4e60a5bf
commit
9b339d4bff
@ -317,8 +317,14 @@ void PostProcessing::Config::RemoveStage(SettingsInterface& si, const char* sect
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for (u32 i = index; i < (stage_count - 1); i++)
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CopyStageConfig(si, section, i + 1, i);
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si.ClearSection(GetStageConfigSection(section, stage_count - 1));
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si.SetUIntValue(section, "StageCount", stage_count - 1);
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const u32 new_stage_count = stage_count - 1;
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si.ClearSection(GetStageConfigSection(section, new_stage_count));
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// if game settings, wipe the field out so we can potentially remove the file
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if (&si != Host::Internal::GetBaseSettingsLayer())
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si.DeleteValue(section, "StageCount");
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else
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si.SetUIntValue(section, "StageCount", new_stage_count);
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}
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void PostProcessing::Config::MoveStageUp(SettingsInterface& si, const char* section, u32 index)
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@ -358,7 +364,12 @@ void PostProcessing::Config::ClearStages(SettingsInterface& si, const char* sect
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const u32 count = GetStageCount(si, section);
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for (s32 i = static_cast<s32>(count - 1); i >= 0; i--)
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si.ClearSection(GetStageConfigSection(section, static_cast<u32>(i)));
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// if game settings, wipe the field out so we can potentially remove the file
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if (&si != Host::Internal::GetBaseSettingsLayer())
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si.SetUIntValue(section, "StageCount", 0);
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else
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si.DeleteValue(section, "StageCount");
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}
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PostProcessing::Chain::Chain(const char* section) : m_section(section)
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