From a2bf5b4f5085194965fcdcaccc2b0fcdfc73f5e4 Mon Sep 17 00:00:00 2001 From: Davide Pesavento Date: Mon, 16 Jun 2025 15:27:23 -0400 Subject: [PATCH] GameDatabase: Drop "GPU" prefix from PGXP settings in compatibility report --- src/core/game_database.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/core/game_database.cpp b/src/core/game_database.cpp index 3e010defc..0e5b1ccc3 100644 --- a/src/core/game_database.cpp +++ b/src/core/game_database.cpp @@ -424,13 +424,13 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes { settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value(); if (display_osd_messages) - INFO_LOG("GameDB: GPU PGXP tolerance set to {}.", settings.gpu_pgxp_tolerance); + INFO_LOG("GameDB: PGXP tolerance set to {}.", settings.gpu_pgxp_tolerance); } if (gpu_pgxp_depth_threshold.has_value()) { settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value()); if (display_osd_messages) - INFO_LOG("GameDB: GPU depth clear threshold set to {}.", settings.GetPGXPDepthClearThreshold()); + INFO_LOG("GameDB: PGXP depth clear threshold set to {}.", settings.GetPGXPDepthClearThreshold()); } if (gpu_line_detect_mode.has_value()) { @@ -960,13 +960,13 @@ std::string GameDatabase::Entry::GenerateCompatibilityReport() const cdrom_max_read_speedup_cycles); AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU FIFO Size"), gpu_fifo_size); AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU Max Runahead"), gpu_max_run_ahead); - AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Tolerance"), gpu_pgxp_tolerance); - AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Depth Threshold"), - gpu_pgxp_depth_threshold); - AppendBoolSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU PGXP Preserve Projection Precision"), - gpu_pgxp_preserve_proj_fp); AppendEnumSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU Line Detect Mode"), &Settings::GetLineDetectModeDisplayName, gpu_line_detect_mode); + AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Tolerance"), gpu_pgxp_tolerance); + AppendFloatSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Depth Clear Threshold"), + gpu_pgxp_depth_threshold); + AppendBoolSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "PGXP Preserve Projection Precision"), + gpu_pgxp_preserve_proj_fp); if (settings_heading) ret.append("\n");