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GPU: Fix GLSL ES compile error with weave deinterlacing
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@ -106,7 +106,7 @@ std::string GPUShaderGen::GenerateDeinterlaceWeaveFragmentShader() const
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ss << R"(
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{
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uint2 fcoord = uint2(v_pos.xy);
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if ((fcoord.y & 1) != u_render_field)
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if ((fcoord.y & 1u) != u_render_field)
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discard;
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uint2 tcoord = u_src_offset + uint2(fcoord.x, (fcoord.y / 2u));
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