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GPU/HW: Work around fxc uninitialized variable false positive
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@ -901,44 +901,23 @@ void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limi
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uint Bl = luma(B), Dl = luma(D), El = luma(E), Fl = luma(F), Hl = luma(H);
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#if MMPX_ENHANCED
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// Default to use center pixel E
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ialpha = float(E != 0u);
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texcol = unpackUnorm4x8(E);
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if (
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// Check for "convex" patterns to avoid single-pixel spurs on long line edges
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if (A == B && B == C && E == H && A != D && C != F && rgb_distance(D, F) < 0.2 && rgb_distance(B, E) > 0.6) {
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return;
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}
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if (A == D && D == G && E == F && A != B && G != H && rgb_distance(B, H) < 0.2 && rgb_distance(D, E) > 0.6) {
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return;
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}
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if (C == F && F == I && E == D && B != C && H != I && rgb_distance(B, H) < 0.2 && rgb_distance(E, F) > 0.6) {
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return;
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}
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if (G == H && H == I && B == E && D != G && F != I && rgb_distance(D, F) < 0.2 && rgb_distance(E, H) > 0.6) {
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return;
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}
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(A == B && B == C && E == H && A != D && C != F && rgb_distance(D, F) < 0.2 && rgb_distance(B, E) > 0.6) ||
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(A == D && D == G && E == F && A != B && G != H && rgb_distance(B, H) < 0.2 && rgb_distance(D, E) > 0.6) ||
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(C == F && F == I && E == D && B != C && H != I && rgb_distance(B, H) < 0.2 && rgb_distance(E, F) > 0.6) ||
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(G == H && H == I && B == E && D != G && F != I && rgb_distance(D, F) < 0.2 && rgb_distance(E, H) > 0.6) ||
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// Check each 4-pixel intersection in a "grid" pattern and pass five surrounding pixels for pattern judgment
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if (A == E && B == D && A != B && countPatternMatches(A, B, C, F, I, H, G)) {
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return;
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}
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if (C == E && B == F && C != B && countPatternMatches(C, B, A, D, G, H, I)) {
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return;
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}
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if (G == E && D == H && G != H && countPatternMatches(G, H, I, F, C, B, A)) {
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return;
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}
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if (I == E && F == H && I != H && countPatternMatches(I, H, G, D, A, B, C)) {
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return;
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}
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(A == E && B == D && A != B && countPatternMatches(A, B, C, F, I, H, G)) ||
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(C == E && B == F && C != B && countPatternMatches(C, B, A, D, G, H, I)) ||
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(G == E && D == H && G != H && countPatternMatches(G, H, I, F, C, B, A)) ||
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(I == E && F == H && I != H && countPatternMatches(I, H, G, D, A, B, C))
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) {
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// Default to use center pixel E
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// Fall through, J/K/L/M are already set to E. Setting the outputs here bugs out fxc.
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} else {
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#endif
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// Original MMPX logic
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// 1:1 slope rules
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@ -981,6 +960,9 @@ void FilteredSampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords, float4 uv_limi
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if (all_eq3(F, I, B, P) && none_eq2(F, H, src(-1, -2))) M = K;
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}
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} // F !== D
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#if MMPX_ENHANCED
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}
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#endif
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} // not constant
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// select quadrant based on fractional part of texture coordinates
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