Settings: Default to nearest sprite texture filtering

Instead of whatever the 3D texture filter is.

Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
This commit is contained in:
Stenzek 2025-02-02 22:57:05 +10:00
parent 59773509af
commit af277d4d14
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@ -224,8 +224,8 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
.value_or(DEFAULT_GPU_TEXTURE_FILTER);
gpu_sprite_texture_filter =
ParseTextureFilterName(
si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_texture_filter)).c_str())
.value_or(gpu_texture_filter);
si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
.value_or(DEFAULT_GPU_TEXTURE_FILTER);
gpu_line_detect_mode =
ParseLineDetectModeName(
si.GetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(DEFAULT_GPU_LINE_DETECT_MODE)).c_str())