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Settings: Default to nearest sprite texture filtering
Instead of whatever the 3D texture filter is. Less confusing since the UI is not disconnected when upgrading from very old releases, or Android.
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@ -224,8 +224,8 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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.value_or(DEFAULT_GPU_TEXTURE_FILTER);
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gpu_sprite_texture_filter =
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ParseTextureFilterName(
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si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_texture_filter)).c_str())
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.value_or(gpu_texture_filter);
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si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
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.value_or(DEFAULT_GPU_TEXTURE_FILTER);
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gpu_line_detect_mode =
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ParseLineDetectModeName(
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si.GetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(DEFAULT_GPU_LINE_DETECT_MODE)).c_str())
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