mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-07 03:55:33 +00:00
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
This commit is contained in:
parent
8aa97a8118
commit
bee2dabc77
@ -202,7 +202,7 @@ inline std::string ToChars(T value)
|
||||
std::ostringstream ss;
|
||||
ss.imbue(std::locale::classic());
|
||||
ss << value;
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ std::string GPU_HW_ShaderGen::GenerateScreenVertexShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateBatchVertexShader(bool upscaled, bool msaa, bool per_sample_shading,
|
||||
@ -193,7 +193,7 @@ std::string GPU_HW_ShaderGen::GenerateBatchVertexShader(bool upscaled, bool msaa
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
void GPU_HW_ShaderGen::WriteBatchTextureFilter(std::stringstream& ss, GPUTextureFilter texture_filter) const
|
||||
@ -1221,7 +1221,7 @@ float4 SampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords)
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMExtractFragmentShader(u32 resolution_scale, u32 multisamples,
|
||||
@ -1314,7 +1314,7 @@ float3 SampleVRAM24(uint2 icoords)
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMReplacementBlitFragmentShader() const
|
||||
@ -1330,7 +1330,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMReplacementBlitFragmentShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateWireframeGeometryShader() const
|
||||
@ -1403,7 +1403,7 @@ void main(triangle GSInput input[3], inout LineStream<GSOutput> output)
|
||||
)";
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateWireframeFragmentShader() const
|
||||
@ -1418,7 +1418,7 @@ std::string GPU_HW_ShaderGen::GenerateWireframeFragmentShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMReadFragmentShader(u32 resolution_scale, u32 multisamples) const
|
||||
@ -1483,7 +1483,7 @@ uint SampleVRAM(uint2 coords)
|
||||
/ float4(255.0, 255.0, 255.0, 255.0);
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_buffer, bool use_ssbo, bool write_mask_as_depth,
|
||||
@ -1564,7 +1564,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_buffer, b
|
||||
#endif
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMCopyFragmentShader(bool write_mask_as_depth, bool write_depth_as_rt) const
|
||||
@ -1622,7 +1622,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMCopyFragmentShader(bool write_mask_as_
|
||||
#endif
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMFillFragmentShader(bool wrapped, bool interlaced, bool write_mask_as_depth,
|
||||
@ -1670,7 +1670,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMFillFragmentShader(bool wrapped, bool
|
||||
#endif
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateVRAMUpdateDepthFragmentShader(bool msaa) const
|
||||
@ -1691,7 +1691,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMUpdateDepthFragmentShader(bool msaa) c
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
void GPU_HW_ShaderGen::WriteAdaptiveDownsampleUniformBuffer(std::stringstream& ss) const
|
||||
@ -1715,7 +1715,7 @@ std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleVertexShader() const
|
||||
#endif
|
||||
}
|
||||
)";
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleMipFragmentShader() const
|
||||
@ -1749,7 +1749,7 @@ std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleMipFragmentShader() cons
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleBlurFragmentShader() const
|
||||
@ -1786,7 +1786,7 @@ std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleBlurFragmentShader() con
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleCompositeFragmentShader() const
|
||||
@ -1804,7 +1804,7 @@ std::string GPU_HW_ShaderGen::GenerateAdaptiveDownsampleCompositeFragmentShader(
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 factor) const
|
||||
@ -1831,7 +1831,7 @@ std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 fact
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPU_HW_ShaderGen::GenerateReplacementMergeFragmentShader(bool replacement, bool semitransparent,
|
||||
@ -1918,5 +1918,5 @@ std::string GPU_HW_ShaderGen::GenerateReplacementMergeFragmentShader(bool replac
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
@ -38,7 +38,7 @@ std::string GPUShaderGen::GenerateDisplayVertexShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateDisplayFragmentShader(bool clamp_uv, bool nearest) const
|
||||
@ -63,7 +63,7 @@ std::string GPUShaderGen::GenerateDisplayFragmentShader(bool clamp_uv, bool near
|
||||
|
||||
ss << "}\n";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateDisplaySharpBilinearFragmentShader() const
|
||||
@ -92,7 +92,7 @@ std::string GPUShaderGen::GenerateDisplaySharpBilinearFragmentShader() const
|
||||
o_col0 = float4(SAMPLE_TEXTURE(samp0, ClampUV(mod_texel * u_src_size.zw)).rgb, 1.0f);
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateDisplayLanczosFragmentShader() const
|
||||
@ -169,7 +169,7 @@ std::string GPUShaderGen::GenerateDeinterlaceWeaveFragmentShader() const
|
||||
o_col0 = LOAD_TEXTURE(samp0, int2(tcoord), 0);
|
||||
})";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateDeinterlaceBlendFragmentShader() const
|
||||
@ -189,7 +189,7 @@ std::string GPUShaderGen::GenerateDeinterlaceBlendFragmentShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateFastMADReconstructFragmentShader() const
|
||||
@ -248,7 +248,7 @@ CONSTANT float3 SENSITIVITY = float3(0.08f, 0.08f, 0.08f);
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string GPUShaderGen::GenerateChromaSmoothingFragmentShader() const
|
||||
@ -308,5 +308,5 @@ float3 SampleVRAMAverage2x2(uint2 icoords)
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
@ -381,7 +381,7 @@ std::string InputManager::ConvertInputBindingKeysToString(InputBindingInfo::Type
|
||||
ss << keystr;
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
bool InputManager::PrettifyInputBinding(SmallStringBase& binding, BindingIconMappingFunction mapper /*= nullptr*/)
|
||||
|
@ -453,7 +453,7 @@ GLuint OpenGLDevice::CompileProgram(const GPUPipeline::GraphicsConfig& plconfig,
|
||||
ss << "\n########## FRAGMENT SHADER ##########\n";
|
||||
ss << fragment_shader->GetSource();
|
||||
ss << "\n#####################################\n";
|
||||
DumpBadShader(ss.str(), info_log);
|
||||
DumpBadShader(std::move(ss).str(), info_log);
|
||||
}
|
||||
|
||||
ERROR_LOG("Program failed to link:\n{}", info_log);
|
||||
|
@ -366,7 +366,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(cons
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(const PostProcessing::GLSLShader& shader)
|
||||
@ -415,7 +415,7 @@ float2 GetWindowResolution() { return u_window_size; }
|
||||
)";
|
||||
|
||||
ss << shader.GetCode();
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, const PostProcessing::GLSLShader& shader,
|
||||
|
@ -806,7 +806,7 @@ std::string ShaderGen::GenerateScreenQuadVertexShader(float z /* = 0.0f */) cons
|
||||
ss << " #endif\n";
|
||||
ss << "}\n";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateUVQuadVertexShader() const
|
||||
@ -826,7 +826,7 @@ std::string ShaderGen::GenerateUVQuadVertexShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateFillFragmentShader() const
|
||||
@ -842,7 +842,7 @@ std::string ShaderGen::GenerateFillFragmentShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateFillFragmentShader(const GSVector4 fixed_color) const
|
||||
@ -856,7 +856,7 @@ std::string ShaderGen::GenerateFillFragmentShader(const GSVector4 fixed_color) c
|
||||
<< fixed_color.w << ");\n";
|
||||
ss << "}\n";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateCopyFragmentShader(bool offset) const
|
||||
@ -887,7 +887,7 @@ std::string ShaderGen::GenerateCopyFragmentShader(bool offset) const
|
||||
)";
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateImGuiVertexShader() const
|
||||
@ -907,7 +907,7 @@ std::string ShaderGen::GenerateImGuiVertexShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
||||
std::string ShaderGen::GenerateImGuiFragmentShader() const
|
||||
@ -923,5 +923,5 @@ std::string ShaderGen::GenerateImGuiFragmentShader() const
|
||||
}
|
||||
)";
|
||||
|
||||
return ss.str();
|
||||
return std::move(ss).str();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user