GPU/HW: Remove redundant check

This commit is contained in:
Stenzek 2025-03-30 23:42:02 +10:00
parent acd684bca2
commit c7139b943c
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@ -1000,9 +1000,8 @@ void GPU_HW::SetVRAMRenderTarget()
else
{
g_gpu_device->SetRenderTarget(m_vram_texture.get(), m_vram_depth_texture.get(),
((m_allow_shader_blend && !m_use_rov_for_shader_blend) ?
GPUPipeline::ColorFeedbackLoop :
GPUPipeline::NoRenderPassFlags));
m_allow_shader_blend ? GPUPipeline::ColorFeedbackLoop :
GPUPipeline::NoRenderPassFlags);
}
}