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GPU/HW: Remove redundant check
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@ -1000,9 +1000,8 @@ void GPU_HW::SetVRAMRenderTarget()
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else
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{
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g_gpu_device->SetRenderTarget(m_vram_texture.get(), m_vram_depth_texture.get(),
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((m_allow_shader_blend && !m_use_rov_for_shader_blend) ?
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GPUPipeline::ColorFeedbackLoop :
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GPUPipeline::NoRenderPassFlags));
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m_allow_shader_blend ? GPUPipeline::ColorFeedbackLoop :
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GPUPipeline::NoRenderPassFlags);
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}
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}
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