InputManager: Workaround macro chord trigger issue

This commit is contained in:
Stenzek 2024-11-24 21:54:43 +10:00
parent e987b56aae
commit c970740d12
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@ -904,13 +904,32 @@ void InputManager::AddPadBindings(const SettingsInterface& si, const std::string
{ {
const float deadzone = const float deadzone =
si.GetFloatValue(section.c_str(), fmt::format("Macro{}Deadzone", macro_button_index + 1).c_str(), 0.0f); si.GetFloatValue(section.c_str(), fmt::format("Macro{}Deadzone", macro_button_index + 1).c_str(), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](float value) { for (const std::string& binding : bindings)
if (!System::IsValid()) {
return; // We currently can't use chords with a deadzone.
if (binding.find('&') != std::string::npos || deadzone == 0.0f)
{
if (deadzone != 0.0f)
WARNING_LOG("Chord binding {} not supported with trigger deadzone {}.", binding, deadzone);
const bool state = (value > deadzone); AddBinding(binding, InputButtonEventHandler{[pad_index, macro_button_index](bool state) {
SetMacroButtonState(pad_index, macro_button_index, state); if (!System::IsValid())
}}); return;
SetMacroButtonState(pad_index, macro_button_index, state);
}});
}
else
{
AddBindings(bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](float value) {
if (!System::IsValid())
return;
const bool state = (value > deadzone);
SetMacroButtonState(pad_index, macro_button_index, state);
}});
}
}
} }
} }