From cc3bc120a4237411953dc55e82df76a50aa6fcb8 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 9 Jul 2025 21:46:43 +1000 Subject: [PATCH] OpenGLContext: Prefer GLES over GL<3.2 Ends up having a larger feature set in GLSL. --- src/util/opengl_context.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/util/opengl_context.cpp b/src/util/opengl_context.cpp index 987bbe54b..6db3ce870 100644 --- a/src/util/opengl_context.cpp +++ b/src/util/opengl_context.cpp @@ -133,11 +133,11 @@ std::unique_ptr OpenGLContext::Create(WindowInfo& wi, SurfaceHand {Profile::Core, 4, 0}, {Profile::Core, 3, 3}, {Profile::Core, 3, 2}, - {Profile::Core, 3, 1}, - {Profile::Core, 3, 0}, {Profile::ES, 3, 2}, {Profile::ES, 3, 1}, - {Profile::ES, 3, 0}}}; + {Profile::ES, 3, 0}, + {Profile::Core, 3, 1}, + {Profile::Core, 3, 0}}}; std::span versions_to_try = vlist; if (ShouldPreferESContext())