diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index f27bb13d7..cdf0856ef 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -6224,7 +6224,7 @@ void FullscreenUI::DrawPauseMenu() case PauseSubMenu::Exit: { - if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) + if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu()) OpenPauseSubMenu(PauseSubMenu::None); if (ActiveButton(FSUI_ICONSTR(ICON_FA_SYNC, "Reset System"), false)) @@ -6243,7 +6243,7 @@ void FullscreenUI::DrawPauseMenu() case PauseSubMenu::Achievements: { - if (ActiveButton(FSUI_ICONSTR(ICON_FA_BACKWARD, "Back To Pause Menu"), false) || WantsToCloseMenu()) + if (ActiveButton(FSUI_ICONSTR(ICON_PF_NAVIGATION_BACK, "Back To Pause Menu"), false) || WantsToCloseMenu()) OpenPauseSubMenu(PauseSubMenu::None); if (DefaultActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false)) @@ -6473,7 +6473,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading) if (ImGui::BeginChild("state_titlebar", heading_size, false, ImGuiWindowFlags_NavFlattened)) { BeginNavBar(); - if (NavButton(ICON_FA_BACKWARD, true, true)) + if (NavButton(ICON_PF_NAVIGATION_BACK, true, true)) closed = true; NavTitle(is_loading ? FSUI_CSTR("Load State") : FSUI_CSTR("Save State")); @@ -7038,7 +7038,7 @@ void FullscreenUI::DrawGameListWindow() BeginNavBar(); - if (NavButton(ICON_FA_BACKWARD, true, true)) + if (NavButton(ICON_PF_NAVIGATION_BACK, true, true)) ReturnToPreviousWindow(); NavTitle(Host::TranslateToCString(TR_CONTEXT, titles[static_cast(s_state.game_list_view)])); @@ -7590,7 +7590,7 @@ void FullscreenUI::DrawGameListSettingsWindow() { BeginNavBar(); - if (NavButton(ICON_FA_BACKWARD, true, true)) + if (NavButton(ICON_PF_NAVIGATION_BACK, true, true)) { s_state.current_main_window = MainWindowType::GameList; QueueResetFocus(FocusResetType::Other);