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GPU: Small optimization to lanczos shader
Apparently the Adreno shader compiler can't do this on its own. ~23% performance improvement.
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@ -109,14 +109,12 @@ CONSTANT float PI = 3.14159265359;
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float lanczos(float x)
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{
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x = abs(x);
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if (x < 0.0001)
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return 1.0;
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if (x > float(KERNEL_SIZE))
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return 0.0;
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float px = PI * x;
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return (float(KERNEL_SIZE) * sin(px) * sin(px / float(KERNEL_SIZE))) / (px * px);
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float v = (float(KERNEL_SIZE) * sin(px) * sin(px / float(KERNEL_SIZE))) / (px * px);
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v = (x < 0.0001) ? 1.0 : v;
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v = (x > float(KERNEL_SIZE)) ? 0.0 : v;
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return v;
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}
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)";
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