diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 27bcdaaf8..531493fce 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -6651,6 +6651,12 @@ void FullscreenUI::DrawAdvancedSettingsPage() FSUI_VSTR("Logs messages to the debug console where supported."), "Logging", "LogToDebug", false); DrawToggleSetting(bsi, FSUI_VSTR("Log To File"), FSUI_VSTR("Logs messages to duckstation.log in the user directory."), "Logging", "LogToFile", false); + DrawToggleSetting(bsi, FSUI_VSTR("Log Timestamps"), + FSUI_VSTR("Includes the elapsed time since the application start in window and console logs."), + "Logging", "LogTimestamps", true); + DrawToggleSetting(bsi, FSUI_VSTR("Log File Timestamps"), + FSUI_VSTR("Includes the elapsed time since the application start in file logs."), "Logging", + "LogFileTimestamps", false); MenuHeading(FSUI_VSTR("Debugging Settings")); @@ -9624,6 +9630,8 @@ TRANSLATE_NOOP("FullscreenUI", "If enabled, the display will be blended with the TRANSLATE_NOOP("FullscreenUI", "If enabled, the transparency of the overlay image will be applied."); TRANSLATE_NOOP("FullscreenUI", "If not enabled, the current post processing chain will be ignored."); TRANSLATE_NOOP("FullscreenUI", "Image Path"); +TRANSLATE_NOOP("FullscreenUI", "Includes the elapsed time since the application start in file logs."); +TRANSLATE_NOOP("FullscreenUI", "Includes the elapsed time since the application start in window and console logs."); TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games."); TRANSLATE_NOOP("FullscreenUI", "Increases the precision of polygon culling, reducing the number of holes in geometry."); TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver"); @@ -9651,7 +9659,9 @@ TRANSLATE_NOOP("FullscreenUI", "Load Preset"); TRANSLATE_NOOP("FullscreenUI", "Load State"); TRANSLATE_NOOP("FullscreenUI", "Loads all replacement texture to RAM, reducing stuttering at runtime."); TRANSLATE_NOOP("FullscreenUI", "Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."); +TRANSLATE_NOOP("FullscreenUI", "Log File Timestamps"); TRANSLATE_NOOP("FullscreenUI", "Log Level"); +TRANSLATE_NOOP("FullscreenUI", "Log Timestamps"); TRANSLATE_NOOP("FullscreenUI", "Log To Debug Console"); TRANSLATE_NOOP("FullscreenUI", "Log To File"); TRANSLATE_NOOP("FullscreenUI", "Log To System Console");