From d7c78eedce75ddbce8ab7c7ee098d74fc9dcdd01 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Tue, 28 Jan 2025 01:22:28 +1000 Subject: [PATCH] GPU/HW: Fix box downsampling on OpenGL ES --- src/core/gpu_hw_shadergen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp index f9f959f50..a010ed953 100644 --- a/src/core/gpu_hw_shadergen.cpp +++ b/src/core/gpu_hw_shadergen.cpp @@ -1814,7 +1814,7 @@ std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 fact DeclareUniformBuffer(ss, {"uint2 u_base_coords"}, true); DeclareTexture(ss, "samp0", 0, false); - ss << "#define FACTOR " << factor << "\n"; + ss << "CONSTANT uint FACTOR = " << factor << "u;\n"; DeclareFragmentEntryPoint(ss, 0, 1, {}, true); ss << R"(